TLINE.C

/* 
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/

#include "glos.h"

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <gl\glaux.h>

#define CI_OFFSET 16

static void Init(void );
static void CALLBACK Reshape(int width,int height);
static void CALLBACK Key_1(void );
static void CALLBACK Key_2(void );
static void CALLBACK Key_W(void );
static void CALLBACK Key_w(void );
static void CALLBACK Draw(void );
static GLenum Args(int argc,char **argv );

GLenum rgb, doubleBuffer, windType;

GLenum mode1, mode2;
GLint size;
float pntA[3] = {
-160.0, 0.0, 0.0
};
float pntB[3] = {
-130.0, 0.0, 0.0
};
float pntC[3] = {
-40.0, -50.0, 0.0
};
float pntD[3] = {
30.0, 60.0, 0.0
};


static void Init(void)
{
GLint i;

glClearColor(0.0, 0.0, 0.0, 0.0);

glLineStipple(1, 0xF0E0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);

if (!rgb) {
for (i = 0; i < 16; i++) {
auxSetOneColor(i+CI_OFFSET, i/15.0, i/15.0, 0.0);
}
}

mode1 = GL_FALSE;
mode2 = GL_FALSE;
size = 1;
}

static void CALLBACK Reshape(int width, int height)
{

glViewport(0, 0, (GLint)width, (GLint)height);

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-175, 175, -175, 175);
glMatrixMode(GL_MODELVIEW);
}

static void CALLBACK Key_1(void)
{
mode1 = !mode1;
}

static void CALLBACK Key_2(void)
{
mode2 = !mode2;
}

static void CALLBACK Key_W(void)
{
size++;
}

static void CALLBACK Key_w(void)
{
size--;
}

static void CALLBACK Draw(void)
{
GLint ci, i;

glClear(GL_COLOR_BUFFER_BIT);

glLineWidth(size);

if (mode1) {
glEnable(GL_LINE_STIPPLE);
} else {
glDisable(GL_LINE_STIPPLE);
}

if (mode2) {
ci = CI_OFFSET;
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
} else {
ci = AUX_YELLOW;
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}

glPushMatrix();

for (i = 0; i < 360; i += 5) {
glRotatef(5.0, 0,0,1);

(rgb) ? glColor3f(1.0, 1.0, 0.0) : glIndexi(ci);
glBegin(GL_LINE_STRIP);
glVertex3fv(pntA);
glVertex3fv(pntB);
glEnd();

glPointSize(1);

AUX_SETCOLOR(windType, AUX_GREEN);
glBegin(GL_POINTS);
glVertex3fv(pntA);
glVertex3fv(pntB);
glEnd();
}

glPopMatrix();

glFlush();

if (doubleBuffer) {
auxSwapBuffers();
}
}

static GLenum Args(int argc, char **argv)
{
GLint i;

rgb = GL_TRUE;
doubleBuffer = GL_FALSE;


for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-ci") == 0) {
rgb = GL_FALSE;
} else if (strcmp(argv[i], "-rgb") == 0) {
rgb = GL_TRUE;
} else if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
//printf("%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}

void main(int argc, char **argv)
{

if (Args(argc, argv) == GL_FALSE) {
auxQuit();
}

auxInitPosition(0, 0, 300, 300);

windType |= (rgb) ? AUX_RGB : AUX_INDEX;
windType |= (doubleBuffer) ? AUX_DOUBLE : AUX_SINGLE;

auxInitDisplayMode(windType);

if (auxInitWindow("Line Test") == GL_FALSE) {
auxQuit();
}

Init();

auxExposeFunc((AUXEXPOSEPROC)Reshape);
auxReshapeFunc((AUXRESHAPEPROC)Reshape);
auxKeyFunc(AUX_1, Key_1);
auxKeyFunc(AUX_2, Key_2);
auxKeyFunc(AUX_W, Key_W);
auxKeyFunc(AUX_w, Key_w);
auxMainLoop(Draw);
}