/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/
#include "glos.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <gl\glaux.h>
#define CI_OFFSET 16
static void Init(void );
static void CALLBACK Reshape(int width,int height);
static void CALLBACK Key_1(void );
static void CALLBACK Key_2(void );
static void CALLBACK Key_W(void );
static void CALLBACK Key_w(void );
static void CALLBACK Draw(void );
static GLenum Args(int argc,char **argv );
GLenum rgb, doubleBuffer, windType;
GLenum mode1, mode2;
GLint size;
float pntA[3] = {
-160.0, 0.0, 0.0
};
float pntB[3] = {
-130.0, 0.0, 0.0
};
float pntC[3] = {
-40.0, -50.0, 0.0
};
float pntD[3] = {
30.0, 60.0, 0.0
};
static void Init(void)
{
GLint i;
glClearColor(0.0, 0.0, 0.0, 0.0);
glLineStipple(1, 0xF0E0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
if (!rgb) {
for (i = 0; i < 16; i++) {
auxSetOneColor(i+CI_OFFSET, i/15.0, i/15.0, 0.0);
}
}
mode1 = GL_FALSE;
mode2 = GL_FALSE;
size = 1;
}
static void CALLBACK Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-175, 175, -175, 175);
glMatrixMode(GL_MODELVIEW);
}
static void CALLBACK Key_1(void)
{
mode1 = !mode1;
}
static void CALLBACK Key_2(void)
{
mode2 = !mode2;
}
static void CALLBACK Key_W(void)
{
size++;
}
static void CALLBACK Key_w(void)
{
size--;
}
static void CALLBACK Draw(void)
{
GLint ci, i;
glClear(GL_COLOR_BUFFER_BIT);
glLineWidth(size);
if (mode1) {
glEnable(GL_LINE_STIPPLE);
} else {
glDisable(GL_LINE_STIPPLE);
}
if (mode2) {
ci = CI_OFFSET;
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
} else {
ci = AUX_YELLOW;
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
glPushMatrix();
for (i = 0; i < 360; i += 5) {
glRotatef(5.0, 0,0,1);
(rgb) ? glColor3f(1.0, 1.0, 0.0) : glIndexi(ci);
glBegin(GL_LINE_STRIP);
glVertex3fv(pntA);
glVertex3fv(pntB);
glEnd();
glPointSize(1);
AUX_SETCOLOR(windType, AUX_GREEN);
glBegin(GL_POINTS);
glVertex3fv(pntA);
glVertex3fv(pntB);
glEnd();
}
glPopMatrix();
glFlush();
if (doubleBuffer) {
auxSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
rgb = GL_TRUE;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-ci") == 0) {
rgb = GL_FALSE;
} else if (strcmp(argv[i], "-rgb") == 0) {
rgb = GL_TRUE;
} else if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
//printf("%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
void main(int argc, char **argv)
{
if (Args(argc, argv) == GL_FALSE) {
auxQuit();
}
auxInitPosition(0, 0, 300, 300);
windType |= (rgb) ? AUX_RGB : AUX_INDEX;
windType |= (doubleBuffer) ? AUX_DOUBLE : AUX_SINGLE;
auxInitDisplayMode(windType);
if (auxInitWindow("Line Test") == GL_FALSE) {
auxQuit();
}
Init();
auxExposeFunc((AUXEXPOSEPROC)Reshape);
auxReshapeFunc((AUXRESHAPEPROC)Reshape);
auxKeyFunc(AUX_1, Key_1);
auxKeyFunc(AUX_2, Key_2);
auxKeyFunc(AUX_W, Key_W);
auxKeyFunc(AUX_w, Key_w);
auxMainLoop(Draw);
}