TPRIM.C

/* 
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/

#include "glos.h"

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <gl\glaux.h>


#define PIXEL_CENTER(x) ((long)(x) + 0.5)

#define GAP 10
#define ROWS 3
#define COLS 4

#define OPENGL_WIDTH 48
#define OPENGL_HEIGHT 13

static void Init(void );
static void CALLBACK Reshape(int width,int height);
static void RotateColorMask(void );
static void CALLBACK Key_1(void );
static void CALLBACK Key_2(void );
static void CALLBACK Key_3(void );
static void Viewport(GLint row, GLint column);
static void Point(void );
static void Lines(void );
static void LineStrip(void );
static void LineLoop(void );
static void Bitmap(void );
static void Triangles(void );
static void TriangleStrip(void );
static void TriangleFan(void );
static void Rect(void );
static void xPolygon(void );
static void Quads(void );
static void QuadStrip(void );
static void CALLBACK Draw(void );
static GLenum Args(int argc,char **argv );

GLenum rgb, doubleBuffer, windType;
GLint windW, windH;

GLenum mode1, mode2;
GLint boxW, boxH;
GLubyte OpenGL_bits[] = {
0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01,
0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00,
0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00,
0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00,
0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00,
0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a,
0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e,
0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e,
0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00,
};


static void Init(void)
{

mode1 = GL_TRUE;
mode2 = GL_TRUE;
}

static void CALLBACK Reshape(int width, int height)
{

windW = (GLint)width;
windH = (GLint)height;
}

static void RotateColorMask(void)
{
static GLint rotation = 0;

rotation = (rotation + 1) & 0x3;
switch (rotation) {
case 0:
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glIndexMask( 0xff );
break;
case 1:
glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE);
glIndexMask(0xFE);
break;
case 2:
glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE);
glIndexMask(0xFD);
break;
case 3:
glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
glIndexMask(0xFB);
break;
}
}

static void CALLBACK Key_1(void)
{
mode1 = !mode1;
}

static void CALLBACK Key_2(void)
{
mode2 = !mode2;
}

static void CALLBACK Key_3(void)
{
RotateColorMask();
}

static void Viewport(GLint row, GLint column)
{
GLint x, y;

boxW = (windW - (COLS + 1) * GAP) / COLS;
boxH = (windH - (ROWS + 1) * GAP) / ROWS;

x = GAP + column * (boxW + GAP);
y = GAP + row * (boxH + GAP);

glViewport(x, y, boxW, boxH);

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);

glEnable(GL_SCISSOR_TEST);
glScissor(x, y, boxW, boxH);
}

static void Point(void)
{
GLint i;

glBegin(GL_POINTS);
AUX_SETCOLOR(windType, AUX_WHITE);
glVertex2i(0, 0);
for (i = 1; i < 8; i++) {
GLint j = i * 2;
AUX_SETCOLOR(windType, i + AUX_RED - 1);
glVertex2i(-j, -j);
glVertex2i(-j, 0);
glVertex2i(-j, j);
glVertex2i(0, j);
glVertex2i(j, j);
glVertex2i(j, 0);
glVertex2i(j, -j);
glVertex2i(0, -j);
}
glEnd();
}

static void Lines(void)
{
GLint i;

glPushMatrix();

glTranslatef(-12, 0, 0);
for (i = 1; i < 8; i++) {
AUX_SETCOLOR(windType, i + AUX_RED - 1);
glBegin(GL_LINES);
glVertex2i(-boxW/4, -boxH/4);
glVertex2i(boxW/4, boxH/4);
glEnd();
glTranslatef(4, 0, 0);
}

glPopMatrix();

glBegin(GL_LINES);
glVertex2i(0, 0);
glEnd();
}

static void LineStrip(void)
{

glBegin(GL_LINE_STRIP);
AUX_SETCOLOR(windType, AUX_RED);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
AUX_SETCOLOR(windType, AUX_GREEN);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
AUX_SETCOLOR(windType, AUX_BLUE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
AUX_SETCOLOR(windType, AUX_WHITE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
glEnd();

glBegin(GL_LINE_STRIP);
glVertex2i(0, 0);
glEnd();
}

static void LineLoop(void)
{

glBegin(GL_LINE_LOOP);
AUX_SETCOLOR(windType, AUX_RED);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
AUX_SETCOLOR(windType, AUX_GREEN);
glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
AUX_SETCOLOR(windType, AUX_BLUE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
AUX_SETCOLOR(windType, AUX_WHITE);
glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
glEnd();

glEnable(GL_LOGIC_OP);
glLogicOp(GL_XOR);

glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);

AUX_SETCOLOR(windType, AUX_MAGENTA);
glBegin(GL_LINE_LOOP);
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
glEnd();
glBegin(GL_LINE_LOOP);
glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
glEnd();
glDisable(GL_LOGIC_OP);
glDisable(GL_BLEND);

AUX_SETCOLOR(windType, AUX_GREEN);
glBegin(GL_POINTS);
glVertex2i(0, 0);
glEnd();

glBegin(GL_LINE_LOOP);
glVertex2i(0, 0);
glEnd();
}

static void Bitmap(void)
{

glBegin(GL_LINES);
AUX_SETCOLOR(windType, AUX_GREEN);
glVertex2i(-boxW/2, 0);
glVertex2i(boxW/2, 0);
glVertex2i(0, -boxH/2);
glVertex2i(0, boxH/2);
AUX_SETCOLOR(windType, AUX_RED);
glVertex2i(0, -3);
glVertex2i(0, -3+OPENGL_HEIGHT);
AUX_SETCOLOR(windType, AUX_BLUE);
glVertex2i(0, -3);
glVertex2i(OPENGL_WIDTH, -3);
glEnd();

AUX_SETCOLOR(windType, AUX_GREEN);

glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

glRasterPos2i(0, 0);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits);
}

static void Triangles(void)
{

glBegin(GL_TRIANGLES);
AUX_SETCOLOR(windType, AUX_GREEN);
glVertex2i(-boxW/4, -boxH/4);
AUX_SETCOLOR(windType, AUX_RED);
glVertex2i(-boxW/8, -boxH/16);
AUX_SETCOLOR(windType, AUX_BLUE);
glVertex2i(boxW/8, -boxH/16);

AUX_SETCOLOR(windType, AUX_GREEN);
glVertex2i(-boxW/4, boxH/4);
AUX_SETCOLOR(windType, AUX_RED);
glVertex2i(-boxW/8, boxH/16);
AUX_SETCOLOR(windType, AUX_BLUE);
glVertex2i(boxW/8, boxH/16);
glEnd();

glBegin(GL_TRIANGLES);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}

static void TriangleStrip(void)
{

glBegin(GL_TRIANGLE_STRIP);
AUX_SETCOLOR(windType, AUX_GREEN);
glVertex2i(-boxW/4, -boxH/4);
AUX_SETCOLOR(windType, AUX_RED);
glVertex2i(-boxW/4, boxH/4);
AUX_SETCOLOR(windType, AUX_BLUE);
glVertex2i(0, -boxH/4);
AUX_SETCOLOR(windType, AUX_WHITE);
glVertex2i(0, boxH/4);
AUX_SETCOLOR(windType, AUX_CYAN);
glVertex2i(boxW/4, -boxH/4);
AUX_SETCOLOR(windType, AUX_YELLOW);
glVertex2i(boxW/4, boxH/4);
glEnd();

glBegin(GL_TRIANGLE_STRIP);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}

static void TriangleFan(void)
{
GLint vx[8][2];
GLint x0, y0, x1, y1, x2, y2, x3, y3;
GLint i;

y0 = -boxH/4;
y1 = y0 + boxH/2/3;
y2 = y1 + boxH/2/3;
y3 = boxH/4;
x0 = -boxW/4;
x1 = x0 + boxW/2/3;
x2 = x1 + boxW/2/3;
x3 = boxW/4;

vx[0][0] = x0; vx[0][1] = y1;
vx[1][0] = x0; vx[1][1] = y2;
vx[2][0] = x1; vx[2][1] = y3;
vx[3][0] = x2; vx[3][1] = y3;
vx[4][0] = x3; vx[4][1] = y2;
vx[5][0] = x3; vx[5][1] = y1;
vx[6][0] = x2; vx[6][1] = y0;
vx[7][0] = x1; vx[7][1] = y0;

glBegin(GL_TRIANGLE_FAN);
AUX_SETCOLOR(windType, AUX_WHITE);
glVertex2i(0, 0);
for (i = 0; i < 8; i++) {
AUX_SETCOLOR(windType, AUX_WHITE-i);
glVertex2iv(vx[i]);
}
glEnd();

glBegin(GL_TRIANGLE_FAN);
glVertex2i(0, 0);
glVertex2i(-100, 100);
glEnd();
}

static void Rect(void)
{

AUX_SETCOLOR(windType, AUX_GREEN);
glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
}

static void xPolygon(void)
{
GLint vx[8][2];
GLint x0, y0, x1, y1, x2, y2, x3, y3;
GLint i;

y0 = -boxH/4;
y1 = y0 + boxH/2/3;
y2 = y1 + boxH/2/3;
y3 = boxH/4;
x0 = -boxW/4;
x1 = x0 + boxW/2/3;
x2 = x1 + boxW/2/3;
x3 = boxW/4;

vx[0][0] = x0; vx[0][1] = y1;
vx[1][0] = x0; vx[1][1] = y2;
vx[2][0] = x1; vx[2][1] = y3;
vx[3][0] = x2; vx[3][1] = y3;
vx[4][0] = x3; vx[4][1] = y2;
vx[5][0] = x3; vx[5][1] = y1;
vx[6][0] = x2; vx[6][1] = y0;
vx[7][0] = x1; vx[7][1] = y0;

glBegin(GL_POLYGON);
for (i = 0; i < 8; i++) {
AUX_SETCOLOR(windType, AUX_WHITE-i);
glVertex2iv(vx[i]);
}
glEnd();

glBegin(GL_POLYGON);
glVertex2i(0, 0);
glVertex2i(100, 100);
glEnd();
}

static void Quads(void)
{

glBegin(GL_QUADS);
AUX_SETCOLOR(windType, AUX_GREEN);
glVertex2i(-boxW/4, -boxH/4);
AUX_SETCOLOR(windType, AUX_RED);
glVertex2i(-boxW/8, -boxH/16);
AUX_SETCOLOR(windType, AUX_BLUE);
glVertex2i(boxW/8, -boxH/16);
AUX_SETCOLOR(windType, AUX_WHITE);
glVertex2i(boxW/4, -boxH/4);

AUX_SETCOLOR(windType, AUX_GREEN);
glVertex2i(-boxW/4, boxH/4);
AUX_SETCOLOR(windType, AUX_RED);
glVertex2i(-boxW/8, boxH/16);
AUX_SETCOLOR(windType, AUX_BLUE);
glVertex2i(boxW/8, boxH/16);
AUX_SETCOLOR(windType, AUX_WHITE);
glVertex2i(boxW/4, boxH/4);
glEnd();

glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(100, 100);
glVertex2i(-100, 100);
glEnd();
}

static void QuadStrip(void)
{

glBegin(GL_QUAD_STRIP);
AUX_SETCOLOR(windType, AUX_GREEN);
glVertex2i(-boxW/4, -boxH/4);
AUX_SETCOLOR(windType, AUX_RED);
glVertex2i(-boxW/4, boxH/4);
AUX_SETCOLOR(windType, AUX_BLUE);
glVertex2i(0, -boxH/4);
AUX_SETCOLOR(windType, AUX_WHITE);
glVertex2i(0, boxH/4);
AUX_SETCOLOR(windType, AUX_CYAN);
glVertex2i(boxW/4, -boxH/4);
AUX_SETCOLOR(windType, AUX_YELLOW);
glVertex2i(boxW/4, boxH/4);
glEnd();

glBegin(GL_QUAD_STRIP);
glVertex2i(0, 0);
glVertex2i(100, 100);
glVertex2i(-100, 100);
glEnd();
}

static void CALLBACK Draw(void)
{

glViewport(0, 0, windW, windH);
glDisable(GL_SCISSOR_TEST);

glPushAttrib(GL_COLOR_BUFFER_BIT);

glColorMask(1, 1, 1, 1);
glIndexMask((GLuint)~0);

glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);

glPopAttrib();

if (mode1) {
glShadeModel(GL_SMOOTH);
} else {
glShadeModel(GL_FLAT);
}

if (mode2) {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
} else {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}

Viewport(0, 0); Point();
Viewport(0, 1); Lines();
Viewport(0, 2); LineStrip();
Viewport(0, 3); LineLoop();

Viewport(1, 0); Bitmap();

Viewport(1, 1); TriangleFan();
Viewport(1, 2); Triangles();
Viewport(1, 3); TriangleStrip();

Viewport(2, 0); Rect();
Viewport(2, 1); xPolygon();
Viewport(2, 2); Quads();
Viewport(2, 3); QuadStrip();

glFlush();

if (doubleBuffer) {
auxSwapBuffers();
}
}

static GLenum Args(int argc, char **argv)
{
GLint i;

rgb = GL_TRUE;
doubleBuffer = GL_FALSE;


for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-ci") == 0) {
rgb = GL_FALSE;
} else if (strcmp(argv[i], "-rgb") == 0) {
rgb = GL_TRUE;
} else if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
//printf("%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}

void main(int argc, char **argv)
{

if (Args(argc, argv) == GL_FALSE) {
auxQuit();
}

windW = 600;
windH = 300;
auxInitPosition(0, 0, windW, windH);

windType |= (rgb) ? AUX_RGB : AUX_INDEX;
windType |= (doubleBuffer) ? AUX_DOUBLE : AUX_SINGLE;

auxInitDisplayMode(windType);

if (auxInitWindow("Primitive Test") == GL_FALSE) {
auxQuit();
}

Init();

auxExposeFunc((AUXEXPOSEPROC)Reshape);
auxReshapeFunc((AUXRESHAPEPROC)Reshape);
auxKeyFunc(AUX_1, Key_1);
auxKeyFunc(AUX_2, Key_2);
auxKeyFunc(AUX_3, Key_3);
auxMainLoop(Draw);
}