/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/
#include "glos.h"
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <time.h>
#include <gl\glaux.h>
#define MAXOBJS 10000
#define MAXSELECT 100
#define MAXFEED 300
#define SOLID 1
#define LINE 2
#define POINT 3
static void InitObjects(GLint num);
static void Init(void );
static void CALLBACK Reshape(int width,int height);
static void Render(GLenum mode);
static GLint DoSelect(GLint x, GLint y);
static void RecolorTri(GLint h);
static void DeleteTri(GLint h);
static void GrowTri(GLint h);
static GLenum CALLBACK Mouse_left(struct _AUX_EVENTREC *event);
static GLenum CALLBACK Mouse_middle(struct _AUX_EVENTREC *event);
static GLenum CALLBACK Mouse_right(struct _AUX_EVENTREC *event);
static void CALLBACK Draw(void );
static void DrawZoom(GLint x, GLint y);
static void DumpFeedbackVert(GLint *i, GLint n);
static void DrawFeedback(GLint n);
static void DoFeedback(void );
static void CALLBACK Key_LEFT(void );
static void CALLBACK Key_RIGHT(void );
static void CALLBACK Key_Z(void );
static void CALLBACK Key_z(void );
static void CALLBACK Key_f(void );
static void CALLBACK Key_d(void );
static void CALLBACK Key_l(void );
GLint windW, windH;
GLuint selectBuf[MAXSELECT];
GLfloat feedBuf[MAXFEED];
GLint vp[4];
float zRotation = 90.0;
float zoom = 1.0;
GLint objectCount;
GLint numObjects;
struct object {
float v1[2];
float v2[2];
float v3[2];
float color[3];
} objects[MAXOBJS];
GLenum linePoly = GL_FALSE;
static void InitObjects(GLint num)
{
GLint i;
float x, y;
if (num > MAXOBJS) {
num = MAXOBJS;
}
if (num < 1) {
num = 1;
}
objectCount = num;
srand((unsigned int)time(NULL));
for (i = 0; i < num; i++) {
x = (rand() % 300) - 150;
y = (rand() % 300) - 150;
objects[i].v1[0] = x + (rand() % 50) - 25;
objects[i].v2[0] = x + (rand() % 50) - 25;
objects[i].v3[0] = x + (rand() % 50) - 25;
objects[i].v1[1] = y + (rand() % 50) - 25;
objects[i].v2[1] = y + (rand() % 50) - 25;
objects[i].v3[1] = y + (rand() % 50) - 25;
objects[i].color[0] = ((rand() % 100) + 50) / 150.0;
objects[i].color[1] = ((rand() % 100) + 50) / 150.0;
objects[i].color[2] = ((rand() % 100) + 50) / 150.0;
}
}
static void Init(void)
{
numObjects = 10;
InitObjects(numObjects);
glGetIntegerv(GL_VIEWPORT, vp);
}
static void CALLBACK Reshape(int width, int height)
{
windW = (GLint)width;
windH = (GLint)height;
}
static void Render(GLenum mode)
{
GLint i;
for (i = 0; i < objectCount; i++) {
if (mode == GL_SELECT) {
glLoadName(i);
}
glColor3fv(objects[i].color);
glBegin(GL_POLYGON);
glVertex2fv(objects[i].v1);
glVertex2fv(objects[i].v2);
glVertex2fv(objects[i].v3);
glEnd();
}
}
static GLint DoSelect(GLint x, GLint y)
{
GLint hits;
glSelectBuffer(MAXSELECT, selectBuf);
(void)glRenderMode(GL_SELECT);
glInitNames();
glPushName((GLuint)~0);
glPushMatrix();
glViewport(0, 0, windW, windH);
glGetIntegerv(GL_VIEWPORT, vp);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPickMatrix(x, windH-y, 4, 4, vp);
gluOrtho2D(-175, 175, -175, 175);
glMatrixMode(GL_MODELVIEW);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glScalef(zoom, zoom, zoom);
glRotatef(zRotation, 0, 0, 1);
Render(GL_SELECT);
glPopMatrix();
hits = glRenderMode(GL_RENDER);
if (hits <= 0) {
return -1;
}
return selectBuf[(hits-1)*4+3];
}
static void RecolorTri(GLint h)
{
objects[h].color[0] = ((rand() % 100) + 50) / 150.0;
objects[h].color[1] = ((rand() % 100) + 50) / 150.0;
objects[h].color[2] = ((rand() % 100) + 50) / 150.0;
}
static void DeleteTri(GLint h)
{
objects[h] = objects[objectCount-1];
objectCount--;
}
static void GrowTri(GLint h)
{
float v[2];
float *oldV;
GLint i;
v[0] = objects[h].v1[0] + objects[h].v2[0] + objects[h].v3[0];
v[1] = objects[h].v1[1] + objects[h].v2[1] + objects[h].v3[1];
v[0] /= 3;
v[1] /= 3;
for (i = 0; i < 3; i++) {
switch (i) {
case 0:
oldV = objects[h].v1;
break;
case 1:
oldV = objects[h].v2;
break;
case 2:
oldV = objects[h].v3;
break;
}
oldV[0] = 1.5 * (oldV[0] - v[0]) + v[0];
oldV[1] = 1.5 * (oldV[1] - v[1]) + v[1];
}
}
static GLenum CALLBACK Mouse_left(AUX_EVENTREC *event)
{
GLint mouseX, mouseY;
GLint hit;
mouseX = event->data[AUX_MOUSEX];
mouseY = event->data[AUX_MOUSEY];
hit = DoSelect((GLint)mouseX, (GLint)mouseY);
if (hit != -1) {
RecolorTri(hit);
}
return GL_FALSE;
}
static GLenum CALLBACK Mouse_middle(AUX_EVENTREC *event)
{
GLint mouseX, mouseY;
GLint hit;
mouseX = event->data[AUX_MOUSEX];
mouseY = event->data[AUX_MOUSEY];
hit = DoSelect((GLint)mouseX, (GLint)mouseY);
if (hit != -1) {
GrowTri(hit);
}
return GL_FALSE;
}
static GLenum CALLBACK Mouse_right(AUX_EVENTREC *event)
{
GLint mouseX, mouseY;
GLint hit;
mouseX = event->data[AUX_MOUSEX];
mouseY = event->data[AUX_MOUSEY];
hit = DoSelect((GLint)mouseX, (GLint)mouseY);
if (hit != -1) {
DeleteTri(hit);
}
return GL_FALSE;
}
static void CALLBACK Draw(void)
{
glPushMatrix();
glViewport(0, 0, windW, windH);
glGetIntegerv(GL_VIEWPORT, vp);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-175, 175, -175, 175);
glMatrixMode(GL_MODELVIEW);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glScalef(zoom, zoom, zoom);
glRotatef(zRotation, 0, 0, 1);
Render(GL_RENDER);
glPopMatrix();
glFlush();
}
static void DrawZoom(GLint x, GLint y)
{
glPushMatrix();
glViewport(0, 0, windW, windH);
glGetIntegerv(GL_VIEWPORT, vp);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPickMatrix(x, windH-y, 4, 4, vp);
gluOrtho2D(-175, 175, -175, 175);
glMatrixMode(GL_MODELVIEW);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glScalef(zoom, zoom, zoom);
glRotatef(zRotation, 0, 0, 1);
Render(GL_RENDER);
glPopMatrix();
}
static void DumpFeedbackVert(GLint *i, GLint n)
{
GLint index;
index = *i;
if (index+7 > n) {
*i = n;
//printf(" ???\n");
return;
}
/*
printf(" (%g %g %g), color = (%4.2f %4.2f %4.2f)\n",
feedBuf[index],
feedBuf[index+1],
feedBuf[index+2],
feedBuf[index+3],
feedBuf[index+4],
feedBuf[index+5]);
*/
index += 7;
*i = index;
}
static void DrawFeedback(GLint n)
{
GLint i;
GLint verts;
//printf("Feedback results (%d floats):\n", n);
for (i = 0; i < n; i++) {
switch ((GLint)feedBuf[i]) {
case GL_POLYGON_TOKEN:
//printf("Polygon");
i++;
if (i < n) {
verts = (GLint)feedBuf[i];
i++;
//printf(": %d vertices", verts);
} else {
verts = 0;
}
//printf("\n");
while (verts) {
DumpFeedbackVert(&i, n);
verts--;
}
i--;
break;
case GL_LINE_TOKEN:
//printf("Line:\n");
i++;
DumpFeedbackVert(&i, n);
DumpFeedbackVert(&i, n);
i--;
break;
case GL_LINE_RESET_TOKEN:
//printf("Line Reset:\n");
i++;
DumpFeedbackVert(&i, n);
DumpFeedbackVert(&i, n);
i--;
break;
default:
//printf("%9.2f\n", feedBuf[i]);
break;
}
}
/*
if (i == MAXFEED) {
printf("...\n");
}
printf("\n");
*/
}
static void DoFeedback(void)
{
GLint x;
glFeedbackBuffer(MAXFEED, GL_3D_COLOR, feedBuf);
(void)glRenderMode(GL_FEEDBACK);
glPushMatrix();
glViewport(0, 0, windW, windH);
glGetIntegerv(GL_VIEWPORT, vp);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-175, 175, -175, 175);
glMatrixMode(GL_MODELVIEW);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glScalef(zoom, zoom, zoom);
glRotatef(zRotation, 0, 0, 1);
Render(GL_FEEDBACK);
glPopMatrix();
x = glRenderMode(GL_RENDER);
if (x == -1) {
x = MAXFEED;
}
DrawFeedback((GLint)x);
}
static void CALLBACK Key_LEFT(void)
{
zRotation += 0.5;
}
static void CALLBACK Key_RIGHT(void)
{
zRotation -= 0.5;
}
static void CALLBACK Key_Z(void)
{
zoom /= 0.75;
}
static void CALLBACK Key_z(void)
{
zoom *= 0.75;
}
static void CALLBACK Key_f(void)
{
DoFeedback();
}
static void CALLBACK Key_d(void)
{
GLint mouseX, mouseY;
auxGetMouseLoc(&mouseX, &mouseY);
DrawZoom((GLint)mouseX, (GLint)mouseY);
}
static void CALLBACK Key_l(void)
{
linePoly = !linePoly;
if (linePoly) {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
} else {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
}
void main(int argc, char **argv)
{
GLenum type;
windW = 300;
windH = 300;
auxInitPosition(0, 0, windW, windH);
type = AUX_RGB | AUX_SINGLE;
auxInitDisplayMode(type);
if (auxInitWindow("Select Test") == GL_FALSE) {
auxQuit();
}
Init();
auxExposeFunc((AUXEXPOSEPROC)Reshape);
auxReshapeFunc((AUXRESHAPEPROC)Reshape);
auxKeyFunc(AUX_LEFT, Key_LEFT);
auxKeyFunc(AUX_RIGHT, Key_RIGHT);
auxKeyFunc(AUX_Z, Key_Z);
auxKeyFunc(AUX_z, Key_z);
auxKeyFunc(AUX_f, Key_f);
auxKeyFunc(AUX_d, Key_d);
auxKeyFunc(AUX_l, Key_l);
auxMouseFunc(AUX_LEFTBUTTON, AUX_MOUSEDOWN, Mouse_left);
auxMouseFunc(AUX_MIDDLEBUTTON, AUX_MOUSEDOWN, Mouse_middle);
auxMouseFunc(AUX_RIGHTBUTTON, AUX_MOUSEDOWN, Mouse_right);
auxMainLoop(Draw);
}