TSTENCIL.C

/* 
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/

#include "glos.h"

#include <stdio.h>
#include <string.h>
#include <math.h>
#include <gl\glaux.h>

static void Init(void );
static void CALLBACK Reshape(int width,int height);
static void CALLBACK Draw(void );



static void Init(void)
{

glClearColor(0.0, 0.0, 0.0, 0.0);

glClearStencil(0);
glStencilMask(1);
glEnable(GL_STENCIL_TEST);
}

static void CALLBACK Reshape(int width, int height)
{

glViewport(0, 0, (GLint)width, (GLint)height);

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-5.0, 5.0, -5.0, 5.0, -5.0, 5.0);
glMatrixMode(GL_MODELVIEW);
}

static void CALLBACK Draw(void)
{

glClear(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);

glStencilFunc(GL_ALWAYS, 1, 1);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);

glColor3ub(200, 0, 0);
glBegin(GL_POLYGON);
glVertex3i(-4, -4, 0);
glVertex3i( 4, -4, 0);
glVertex3i( 0, 4, 0);
glEnd();

glStencilFunc(GL_EQUAL, 1, 1);
glStencilOp(GL_INCR, GL_KEEP, GL_DECR);

glColor3ub(0, 200, 0);
glBegin(GL_POLYGON);
glVertex3i(3, 3, 0);
glVertex3i(-3, 3, 0);
glVertex3i(-3, -3, 0);
glVertex3i(3, -3, 0);
glEnd();

glStencilFunc(GL_EQUAL, 1, 1);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);

glColor3ub(0, 0, 200);
glBegin(GL_POLYGON);
glVertex3i(3, 3, 0);
glVertex3i(-3, 3, 0);
glVertex3i(-3, -3, 0);
glVertex3i(3, -3, 0);
glEnd();

glFlush();
}


void main(int argc, char **argv)
{
GLenum type;


auxInitPosition(0, 0, 300, 300);

type = AUX_RGB | AUX_SINGLE | AUX_STENCIL;

auxInitDisplayMode(type);

if (auxInitWindow("Stencil Test") == GL_FALSE) {
auxQuit();
}

Init();

auxExposeFunc((AUXEXPOSEPROC)Reshape);
auxReshapeFunc((AUXRESHAPEPROC)Reshape);
auxMainLoop(Draw);
}