/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/
#include "glos.h"
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include <gl\glaux.h>
static void BuildCube(void );
static void BuildLists(void );
static void Init(void );
static void CALLBACK Reshape(int width,int height);
static void CALLBACK Key_LEFT(void );
static void CALLBACK Key_RIGHT(void );
static void CALLBACK Key_UP(void );
static void CALLBACK Key_DOWN(void );
static void CALLBACK Key_T(void );
static void CALLBACK Key_t(void );
static void CALLBACK Key_s(void );
static void CALLBACK Key_0(void );
static void CALLBACK Key_1(void );
static void CALLBACK Key_2(void );
static void CALLBACK Key_3(void );
static void CALLBACK Key_4(void );
static void CALLBACK Key_5(void );
static void CALLBACK Key_6(void );
static void CALLBACK Key_7(void );
static void CALLBACK Draw(void );
static GLenum Args(int argc,char **argv );
GLenum doubleBuffer;
char *texFileName = 0;
AUX_RGBImageRec *image;
float *minFilter, *magFilter, *sWrapMode, *tWrapMode;
float decal[] = {GL_DECAL};
float modulate[] = {GL_MODULATE};
float repeat[] = {GL_REPEAT};
float clamp[] = {GL_CLAMP};
float nr[] = {GL_NEAREST};
float ln[] = {GL_LINEAR};
float nr_mipmap_nr[] = {GL_NEAREST_MIPMAP_NEAREST};
float nr_mipmap_ln[] = {GL_NEAREST_MIPMAP_LINEAR};
float ln_mipmap_nr[] = {GL_LINEAR_MIPMAP_NEAREST};
float ln_mipmap_ln[] = {GL_LINEAR_MIPMAP_LINEAR};
GLint sphereMap[] = {GL_SPHERE_MAP};
GLenum doSphere = GL_FALSE;
float xRotation = 0.0, yRotation = 0.0, zTranslate = -3.125;
GLint cube;
float c[6][4][3] = {
{
{
1.0, 1.0, -1.0
},
{
-1.0, 1.0, -1.0
},
{
-1.0, -1.0, -1.0
},
{
1.0, -1.0, -1.0
}
},
{
{
1.0, 1.0, 1.0
},
{
1.0, 1.0, -1.0
},
{
1.0, -1.0, -1.0
},
{
1.0, -1.0, 1.0
}
},
{
{
-1.0, 1.0, 1.0
},
{
1.0, 1.0, 1.0
},
{
1.0, -1.0, 1.0
},
{
-1.0, -1.0, 1.0
}
},
{
{
-1.0, 1.0, -1.0
},
{
-1.0, 1.0, 1.0
},
{
-1.0, -1.0, 1.0
},
{
-1.0, -1.0, -1.0
}
},
{
{
-1.0, 1.0, 1.0
},
{
-1.0, 1.0, -1.0
},
{
1.0, 1.0, -1.0
},
{
1.0, 1.0, 1.0
}
},
{
{
-1.0, -1.0, -1.0
},
{
-1.0, -1.0, 1.0
},
{
1.0, -1.0, 1.0
},
{
1.0, -1.0, -1.0
}
}
};
static float n[6][3] = {
{
0.0, 0.0, -1.0
},
{
1.0, 0.0, 0.0
},
{
0.0, 0.0, 1.0
},
{
-1.0, 0.0, 0.0
},
{
0.0, 1.0, 0.0
},
{
0.0, -1.0, 0.0
}
};
static float t[6][4][2] = {
{
{
1.1, 1.1
},
{
-0.1, 1.1
},
{
-0.1, -0.1
},
{
1.1, -0.1
}
},
{
{
1.1, 1.1
},
{
-0.1, 1.1
},
{
-0.1, -0.1
},
{
1.1, -0.1
}
},
{
{
-0.1, 1.1
},
{
1.1, 1.1
},
{
1.1, -0.1
},
{
-0.1, -0.1
}
},
{
{
1.1, 1.1
},
{
-0.1, 1.1
},
{
-0.1, -0.1
},
{
1.1, -0.1
}
},
{
{
1.1, 1.1
},
{
-0.1, 1.1
},
{
-0.1, -0.1
},
{
1.1, -0.1
}
},
{
{
1.1, 1.1
},
{
-0.1, 1.1
},
{
-0.1, -0.1
},
{
1.1, -0.1
}
},
};
static void BuildCube(void)
{
GLint i;
glNewList(cube, GL_COMPILE);
for (i = 0; i < 6; i++) {
glBegin(GL_POLYGON);
glNormal3fv(n[i]); glTexCoord2fv(t[i][0]); glVertex3fv(c[i][0]);
glNormal3fv(n[i]); glTexCoord2fv(t[i][1]); glVertex3fv(c[i][1]);
glNormal3fv(n[i]); glTexCoord2fv(t[i][2]); glVertex3fv(c[i][2]);
glNormal3fv(n[i]); glTexCoord2fv(t[i][3]); glVertex3fv(c[i][3]);
glEnd();
}
glEndList();
}
static void BuildLists(void)
{
cube = glGenLists(1);
BuildCube();
}
static void Init(void)
{
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, image->sizeX, image->sizeY,
GL_RGB, GL_UNSIGNED_BYTE, image->data);
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
glEnable(GL_TEXTURE_2D);
glFrontFace(GL_CCW);
glCullFace(GL_FRONT);
glEnable(GL_CULL_FACE);
BuildLists();
glClearColor(0.0, 0.0, 0.0, 0.0);
magFilter = nr;
minFilter = nr;
sWrapMode = repeat;
tWrapMode = repeat;
}
static void CALLBACK Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(145.0, 1.0, 0.01, 1000);
glMatrixMode(GL_MODELVIEW);
}
static void CALLBACK Key_LEFT(void)
{
yRotation -= 0.5;
}
static void CALLBACK Key_RIGHT(void)
{
yRotation += 0.5;
}
static void CALLBACK Key_UP(void)
{
xRotation -= 0.5;
}
static void CALLBACK Key_DOWN(void)
{
xRotation += 0.5;
}
static void CALLBACK Key_T(void)
{
zTranslate += 0.25;
}
static void CALLBACK Key_t(void)
{
zTranslate -= 0.25;
}
static void CALLBACK Key_s(void)
{
doSphere = !doSphere;
if (doSphere) {
glTexGeniv(GL_S, GL_TEXTURE_GEN_MODE, sphereMap);
glTexGeniv(GL_T, GL_TEXTURE_GEN_MODE, sphereMap);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
} else {
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
}
}
static void CALLBACK Key_0(void)
{
magFilter = nr;
}
static void CALLBACK Key_1(void)
{
magFilter = ln;
}
static void CALLBACK Key_2(void)
{
minFilter = nr;
}
static void CALLBACK Key_3(void)
{
minFilter = ln;
}
static void CALLBACK Key_4(void)
{
minFilter = nr_mipmap_nr;
}
static void CALLBACK Key_5(void)
{
minFilter = nr_mipmap_ln;
}
static void CALLBACK Key_6(void)
{
minFilter = ln_mipmap_nr;
}
static void CALLBACK Key_7(void)
{
minFilter = ln_mipmap_ln;
}
static void CALLBACK Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, sWrapMode);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tWrapMode);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
glPushMatrix();
glTranslatef(0.0, 0.0, zTranslate);
glRotatef(xRotation, 1, 0, 0);
glRotatef(yRotation, 0, 1, 0);
glCallList(cube);
glPopMatrix();
glFlush();
if (doubleBuffer) {
auxSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else if (strcmp(argv[i], "-f") == 0) {
if (i+1 >= argc || argv[i+1][0] == '-') {
//printf("-f (No file name).\n");
return GL_FALSE;
} else {
texFileName = argv[++i];
}
} else {
//printf("%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
void main(int argc, char **argv)
{
GLenum type;
if (Args(argc, argv) == GL_FALSE) {
auxQuit();
}
if (texFileName == 0) {
//printf("No image file.\n");
auxQuit();
}
image = auxRGBImageLoad(texFileName);
auxInitPosition(0, 0, 300, 300);
type = AUX_RGB;
type |= (doubleBuffer) ? AUX_DOUBLE : AUX_SINGLE;
auxInitDisplayMode(type);
if (auxInitWindow("Texture Test") == GL_FALSE) {
auxQuit();
}
Init();
auxExposeFunc((AUXEXPOSEPROC)Reshape);
auxReshapeFunc((AUXRESHAPEPROC)Reshape);
auxKeyFunc(AUX_LEFT, Key_LEFT);
auxKeyFunc(AUX_RIGHT, Key_RIGHT);
auxKeyFunc(AUX_UP, Key_UP);
auxKeyFunc(AUX_DOWN, Key_DOWN);
auxKeyFunc(AUX_T, Key_T);
auxKeyFunc(AUX_t, Key_t);
auxKeyFunc(AUX_s, Key_s);
auxKeyFunc(AUX_0, Key_0);
auxKeyFunc(AUX_1, Key_1);
auxKeyFunc(AUX_2, Key_2);
auxKeyFunc(AUX_3, Key_3);
auxKeyFunc(AUX_4, Key_4);
auxKeyFunc(AUX_5, Key_5);
auxKeyFunc(AUX_6, Key_6);
auxKeyFunc(AUX_7, Key_7);
auxMainLoop(Draw);
}