#include <windows.h>
#include <math.h>
#include <GL/gl.h>
#include "sscommon.h"
/******************************Public*Routine******************************\
* HsvToRgb
*
* HSV to RGB color space conversion. From pg. 593 of Foley & van Dam.
*
\**************************************************************************/
void
ss_HsvToRgb(float h, float s, float v, RGBA *color )
{
float i, f, p, q, t;
// set alpha value, so caller doesn't have to worry about undefined value
color->a = 1.0f;
if (s == 0.0f) // assume h is undefined
color->r = color->g = color->b = v;
else {
if (h >= 360.0f)
h = 0.0f;
h = h / 60.0f;
i = (float) floor(h);
f = h - i;
p = v * (1.0f - s);
q = v * (1.0f - (s * f));
t = v * (1.0f - (s * (1.0f - f)));
switch ((int)i) {
case 0:
color->r = v;
color->g = t;
color->b = p;
break;
case 1:
color->r = q;
color->g = v;
color->b = p;
break;
case 2:
color->r = p;
color->g = v;
color->b = t;
break;
case 3:
color->r = p;
color->g = q;
color->b = v;
break;
case 4:
color->r = t;
color->g = p;
color->b = v;
break;
case 5:
color->r = v;
color->g = p;
color->b = q;
break;
default:
break;
}
}
}