FSTATE.H

/******************************Module*Header*******************************\ 
* Module Name: fstate.h
*
* FLEX_STATE
*
* Copyright 1995 - 1998 Microsoft Corporation
*
\**************************************************************************/

#ifndef __fstate_h__
#define __fstate_h__

#include "sscommon.h"
#include "state.h"
#include "pipe.h"

class PIPE;
class STATE;

class FLEX_STATE {
public:
int scheme; // current drawing scheme (right now this
// is a per-frame thing)
BOOL bTexture; // mf: repetition
FLEX_STATE( STATE *pState );
PIPE* NewPipe( STATE *pState );
void Reset();
BOOL OKToUseChase();
int GetMaxPipesPerFrame();
};

#endif // __fstate_h__