/******************************Module*Header*******************************\
* Module Name: view.h
*
* Node stuff
*
* Copyright 1995 - 1998 Microsoft Corporation
*
\**************************************************************************/
#ifndef __view_h__
#define __view_h__
#include "sscommon.h"
typedef struct {
float viewAngle; // field of view angle for height
float zNear; // near z clip value
float zFar; // far z clip value
} Perspective; // perspective view description
class VIEW {
public:
float zTrans; // z translation
float yRot; // current yRotation
float viewDist; // viewing distance, usually -zTrans
int numDiv; // # grid divisions in x,y,z
float divSize; // distance between divisions
ISIZE winSize; // window size in pixels
VIEW();
BOOL SetWinSize( int width, int height );
void SetGLView();
void CalcNodeArraySize( IPOINT3D *pNodeDim );
void SetProjMatrix();
void IncrementSceneRotation();
private:
BOOL bProjMode; // projection mode
Perspective persp; // perspective view description
float aspectRatio; // x/y window aspect ratio
POINT3D world; // view area in world space
};
#endif // __view_h__