//=--------------------------------------------------------------------------=
// (C) Copyright 1996-1997 Microsoft Corporation. All Rights Reserved.
//=--------------------------------------------------------------------------=
// driller.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "driller.h"
#include "drillDlg.h"
// NOTE: This line is a hardcoded reference to an MFC header file
// this path may need to be changed to refer to the location of VC5 install
// for successful compilation.
#include <..\src\occimpl.h>
#include "custsite.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDrillerApp
BEGIN_MESSAGE_MAP(CDrillerApp, CWinApp)
//{{AFX_MSG_MAP(CDrillerApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
// The one and only CDrillerApp object
CDrillerApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CDrillerApp construction
CDrillerApp::CDrillerApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
CDrillerApp::~CDrillerApp()
{
if ( m_pDispOM != NULL)
{
delete m_pDispOM;
}
}
/////////////////////////////////////////////////////////////////////////////
// CDrillerApp initialization
BOOL CDrillerApp::InitInstance()
{
// Create a custom control manager class so we can overide the site
CCustomOccManager *pMgr = new CCustomOccManager;
// Create an IDispatch class for extending the Dynamic HTML Object Model
m_pDispOM = new CImpIDispatch;
// Set our control containment up but using our control container
// management class instead of MFC's default
AfxEnableControlContainer(pMgr);
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CDrillerDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}