//---------------------------------------------------------------------------
// Score.h
//---------------------------------------------------------------------------
// Score object to track score, # lives, level.
//---------------------------------------------------------------------------
// (C) Copyright 1992-1997 by Microsoft Corporation. All rights reserved.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
// Score class
//---------------------------------------------------------------------------
class CScore
{
public:
// *** Constructor / Destructor ***
static HRESULT CreateScore(HINSTANCE hinst, HWND hwnd, HWND hwndPS, HWND hwndStat,
long scoreFirst1Up, long scoreSecond1Up, long dscoreNext1Up,
int cship, WORD idbmpShip, WORD idbmpPlus,
CScore **ppscoreOut);
CScore(HINSTANCE hinst, HWND hwnd, HWND hwndPS, HWND hwndStat, long scoreSecond1Up, long scoreFirst1Up, long dscoreNext1Up, int cship, WORD idbmpShip, WORD idbmpPlus);
~CScore();
// *** Public methods ***
void NewGame(void);
void Add(long d);
void Paint(HDC hdc);
void SetStatusText(const char *pszText);
void Size(int cx, int cy);
// *** Public accessor methods ***
inline long GetScore(void) {return m_score;};
inline void SetScore(int s) {m_score = s; InvalidateRect(m_hwnd, &m_rectScore, TRUE);};
inline long GetLevel(void) {return m_lvl;};
inline long GetCShip(void) {return m_cship;};
inline void SetLevel(int lvl) {m_lvl = lvl; InvalidateRect(m_hwnd, &m_rectLvl, TRUE);};
inline void NextLevel(void) {m_lvl++; InvalidateRect(m_hwnd, &m_rectLvl, TRUE);};
inline void SetCShip(int cship) {m_cship=cship; InvalidateRect(m_hwnd, &m_rectShip, TRUE);};
inline void ShipKilled(void) {m_cship--; InvalidateRect(m_hwnd, &m_rectShip, TRUE);};
inline int GetSize(void) {return m_cyMax;};
// Public members
long m_scoreFirst1Up;
long m_scoreSecond1Up;
long m_dscoreNext1Up;
short m_cshipStart;
long m_scoreNext1Up; // Inits to m_scoreFirst1Up
private:
// *** Private member variables ***
// Reset at NewGame()
long m_score; // Inits to 0
short m_cship; // Inits to m_cshipStart
short m_lvl; // Inits to 1
// Static state passed into contructor
HINSTANCE m_hinst;
HWND m_hwnd;
HWND m_hwndPS;
HWND m_hwndStat;
// State calculated from static state
RECT m_rectScore;
RECT m_rectShip;
RECT m_rectLvl;
HBITMAP m_hbmpShip;
HBITMAP m_hbmpPlus;
int m_cyMax, m_cyStat;
int m_cxShip, m_cyShip;
int m_cxPlus, m_cyPlus;
// Set if constructor fails
static HRESULT s_hr;
// DEBUG info
#define SIG_Score 'Scor'
DECLARE_SIGNATURE(SIG_Score);
};
//--- EOF -------------------------------------------------------------------