DISDRAW.CPP
// disdraw.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "disdraw.h" 
#include "drawdlg.h" 
#include "logindlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
#define MAX_USERNAME_LEN 32 
 
///////////////////////////////////////////////////////////////////////////// 
// CDisdrawApp 
 
BEGIN_MESSAGE_MAP(CDisdrawApp, CWinApp) 
//{{AFX_MSG_MAP(CDisdrawApp) 
// NOTE - the ClassWizard will add and remove mapping macros here. 
//    DO NOT EDIT what you see in these blocks of generated code! 
//}}AFX_MSG 
ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CDisdrawApp construction 
 
CDisdrawApp::CDisdrawApp() 
{ 
// TODO: add construction code here, 
// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CDisdrawApp object 
 
CDisdrawApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CDisdrawApp initialization 
 
BOOL CDisdrawApp::InitInstance() 
{ 
// Standard initialization 
// If you are not using these features and wish to reduce the size 
//  of your final executable, you should remove from the following 
//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
Enable3dControls();// Call this when using MFC in a shared DLL 
#else 
Enable3dControlsStatic();// Call this when linking to MFC statically 
#endif 
 
// 
// Prompt for the user's name 
// 
char mbsUserName[MAX_USERNAME_LEN]; 
DWORD dwNumBytes = MAX_USERNAME_LEN; 
GetUserName(mbsUserName, &dwNumBytes); 
CLoginDlg dlgLogin; 
dlgLogin.m_strLogin = mbsUserName; 
if (dlgLogin.DoModal() == IDCANCEL) 
{ 
return FALSE; 
} 
dlgLogin.m_strLogin.MakeUpper(); 
 
CDisdrawDlg dlg; 
m_pMainWnd = &dlg; 
dlg.m_strLogin = dlgLogin.m_strLogin; 
int nResponse = dlg.DoModal(); 
if (nResponse == IDOK) 
{ 
// TODO: Place code here to handle when the dialog is 
//  dismissed with OK 
} 
else if (nResponse == IDCANCEL) 
{ 
// TODO: Place code here to handle when the dialog is 
//  dismissed with Cancel 
} 
 
// Since the dialog has been closed, return FALSE so that we exit the 
//  application, rather than start the application's message pump. 
return FALSE; 
}