MAZPROTO.H
/***************************************************************** 
MODULE: MazProto.h 
 
This module contains function prototypes for maze lords. It should 
ONLY be included after winmaze.h. 
*****************************************************************/ 
 
 
#ifndef _MAZ_PROTO_H_ 
#define _MAZ_PROTO_H_ 
 
#include "winmaze.h" 
 
#ifdef WIN16 
                        /* Maze16.c */ 
BOOL MaskBlt(HDC hDCDest,int X, int Y, int nWidth, int nHeight, 
             HDC hDCSrc, int XSrc, int YSrc, HBITMAP hbmMask, int xMask, int yMask, DWORD Rop3); 
 
#endif 
 
BOOL PolyDraw95(HDC, CONST LPPOINT, CONST LPBYTE, int);     
 
                        /* Bitmap.c */ 
void FadePic(int iPicNum,BYTE bFacing,HDC hDC,LPRECT lprFrom, LPRECT lprDRect); 
FullPicType FAR *NewFullPic(int iPicNum,FullPicType FAR *next); 
FullPicType FAR *DeleteFullPic(FullPicType FAR *fptTrav); 
void DrawClippedPic(int iPicNum,BYTE bFacingIndex,HDC hDC,LPRECT lprDRect, 
                    LPRECT lprClip,LPRECT lprFrom, int iRelx, int iRely); 
BOOL AddPic(int iPicNum); 
BOOL DelPic(int iPicNum); 
 
 
 
 
 
                        /* Draw.c */ 
 
HoleType FAR *DelHole(HoleType FAR *h); 
HoleType FAR *NewHole(int x1,int x2,HoleType FAR *next); 
HoleType FAR *DrawRect(HoleType FAR *htTrav,int iRelX,int iRelY, BYTE bRelDir); 
void DrawMaze(HDC hDC,RECT FAR *rDraw); 
void DrawTopView(HDC hDC,BOOL bRedraw); 
void DrawPlayers(HDC hDC,PlayerType FAR *ptTrav2,RECT FAR *rUpd); 
PlayerDrawType FAR *NewPlayerDraw(PlayerType FAR *p,LPRECT rDraw, LPRECT rClip, 
                              int iRelx,int iRely,PlayerDrawType FAR *next); 
 
 
                        /* Drones.c */ 
 
PlayerType FAR *DeletePlayer(PlayerType FAR *ptTrav); 
PlayerType FAR *NewPlayer(unsigned long ulID,DWORD dwPID,LPSTR cUserName, 
                      LPSTR cComputerName,int ix,int iy, BYTE Facing, 
                      int iScore,int iPicNum,int iGridNum, int iGridxPos, 
                      int iGridyPos, 
                      PlayerType FAR *next); 
int RandRange(int iLow, int iHigh); 
void InitDrones(void); 
LRESULT CALLBACK  MoveDrone(HWND hWnd, UINT wMsg, UINT idTimer, DWORD dwTime); 
 
 
 
                        /* InitMaze.c */ 
 
void InitMaze(void); 
void Calc3DMaze(void); 
void InsertSubGrid(int SubGridNo,int iXPos, int iYPos); 
 
 
 
                        /* Maze.c */ 
 
BOOL InSanctuary(PositionType FAR *Pos); 
LONG FAR PASCAL WndProc(HWND hWnd, UINT Message, UINT wParam, LONG lParam); 
int RegisterClasses(void); 
void UnRegisterClasses(void); 
void OneTimeInit(void); 
void EachTimeInit(void); 
void OneTimeShutdown(void); 
void EachTimeShutdown(void); 
void StartDemo(void); 
void StopDemo(void); 
 
 
                        /* MazeDlg.c */ 
 
BOOL FAR PASCAL DroneDlg(HWND hWndDlg, UINT Message, UINT wParam, LONG lParam); 
BOOL FAR PASCAL AboutDlg(HWND hWndDlg, UINT Message, UINT wParam, LONG lParam); 
BOOL FAR PASCAL IntoneDlg(HWND hWndDlg, UINT Message, UINT wParam, LONG lParam); 
BOOL FAR PASCAL PlayerDlg(HWND hWndDlg,UINT Message,WPARAM wParam,LPARAM lParam); 
void cwCenter(HWND hWnd,int top); 
 
 
                        /* MazeWnd.c */ 
 
void KillSelf(void); 
LONG FAR PASCAL MazeWndProc(HWND hWnd, UINT Message, UINT wParam, LONG lParam); 
void StretchBitmaps(void); 
 
                        /* Network.c */ 
 
unsigned long MemCRC(LPSTR buffer,int bytes); 
BOOL SendNetMessage(unsigned long ulSender, unsigned long ulDest, LPVOID lpStruct, DWORD dwPacketType); 
void MailWatchThread(HANDLE hMailSlot); 
BOOL InitNetwork(void); 
void ProcessNewMail(void); 
 
 
                        /* ReadSGrd.c */ 
int ReadSubGrids(VOID); 
 
 
                        /* ScoreWnd.c */ 
 
LONG FAR PASCAL ScoreWndProc(HWND hWnd, UINT Message, UINT wParam, LONG lParam); 
 
 
                        /* TextWnd.c */ 
 
LONG FAR PASCAL TextWndProc(HWND hWnd, UINT Message, UINT wParam, LONG lParam); 
void PrintTextLine(LPSTR cLine); 
LPSTR lstrdup(LPSTR s); 
                        /* TopWnd.c */ 
 
LONG FAR PASCAL TopViewWndProc(HWND hWnd, UINT Message, UINT wParam, LONG lParam); 
 
 
#endif