/********************************************************************
MODULE: Net.H
This module contains the definitions required for network packets, including
specialized structures, network message numbers, and so on.
********************************************************************/
#ifndef _NET_H_INC_
#define _NET_H_INC_
#define NP_NEWPLAYER 1
#define NP_REQUESTIDENTITY 2
#define NP_MOVETO 3
#define NP_SHOTFIRED 4
#define NP_LEAVINGGAME 5
#define NP_HITCONFIRM 6
#define NP_SCORE 7
#define NP_INTONE 8
#define MAX_PACKET_SIZE 400
#ifndef MAX_COMPUTERNAME_LENGTH
#define MAX_COMPUTERNAME_LENGTH 32
#endif
#define MAX_USERNAME_LENGTH 32
/* A network packet is all crunched together, leading directly
from the header on into data. We make cData the last element
of the header, then take a pointer to it, and viola!
beginning of message-specific information.
*/
struct _s_NetPacketType {
unsigned long ulSender;
unsigned long ulDest;
DWORD dwPacketType;
char cData; // We'll take a pointer to this for start of info.
};
typedef struct _s_NetPacketType NetPacketType;
struct _s_PlayerInfoType {
unsigned long ulID;
DWORD dwPID;
char cUserName[MAX_USERNAME_LENGTH];
char cComputerName[MAX_COMPUTERNAME_LENGTH];
int ix, iy;
BYTE bFacing;
int iScore;
int iPicNum;
int iGridNum;
POINT pGridLoc;
};
typedef struct _s_PlayerInfoType PlayerInfoType;
#endif