README.TXT
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OLE Control DLL : PLUGIN 
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ControlWizard has created this project for your PLUGIN OLE Control DLL, 
which contains 1 control. 
 
This skeleton project not only demonstrates the basics of writing an OLE 
Control, but is also a starting point for writing the specific features 
of your control. 
 
This file contains a summary of what you will find in each of the files 
that make up your PLUGIN OLE Control DLL. 
 
plugin.mak 
The Visual C++ project makefile for building your OLE Control. 
 
plugin.h 
This is the main include file for the OLE Control DLL.  It 
includes other project-specific includes such as resource.h. 
 
plugin.cpp 
This is the main source file that contains code for DLL initialization, 
termination and other bookkeeping. 
 
plugin.rc 
This is a listing of the Microsoft Windows resources that the project 
uses.  This file can be directly edited with the Visual C++ resource 
editor. 
 
plugin.def 
This file contains information about the OLE Control DLL that 
must be provided to run with Microsoft Windows. 
 
plugin.clw 
This file contains information used by ClassWizard to edit existing 
classes or add new classes.  ClassWizard also uses this file to store 
information needed to generate and edit message maps and dialog data 
maps and to generate prototype member functions. 
 
plugin.odl 
This file contains the Object Description Language source code for the 
type library of your control. 
 
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Plugin control: 
 
PluginC.h 
This file contains the declaration of the CPluginCtrl C++ class. 
 
PluginC.cpp 
This file contains the implementation of the CPluginCtrl C++ class. 
 
PluginP.h 
This file contains the declaration of the CPluginPropPage C++ class. 
 
PluginP.cpp 
This file contains the implementation of the CPluginPropPage C++ class. 
 
PluginC.bmp 
This file contains a bitmap that a container will use to represent the 
CPluginCtrl control when it appears on a tool palette.  This bitmap 
is included by the main resource file plugin.rc. 
 
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Other standard files: 
 
stdafx.h, stdafx.cpp 
These files are used to build a precompiled header (PCH) file 
named stdafx.pch and a precompiled types (PCT) file named stdafx.obj. 
 
resource.h 
This is the standard header file, which defines new resource IDs. 
The Visual C++ resource editor reads and updates this file. 
 
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Other notes: 
 
ControlWizard uses "TODO:" to indicate parts of the source code you 
should add to or customize. 
 
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