// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright 1993 - 1998 Microsoft Corporation. All Rights Reserved.
//
// MODULE: init.c
//
// PURPOSE: Performs application and instance specific initialization.
//
// FUNCTIONS:
// InitApplication() - Initializes window data and registers window.
//
// COMMENTS:
//
#include <windows.h> // required for all Windows applications
#include <wsipx.h> // IPX Sockets defs
#include "globals.h" // prototypes specific to this application
HINSTANCE hInst; // current instance
char szAppName[9]; // The name of this application
char szTitle[40]; // The title bar text
char szConnectNetwork[] = "00000000";
char szConnectNode[] = "000000000000";
char szConnectSocket[] = "2FFF";
char szListenSocket[] = "2FFF";
BOOL i_should_sleep = TRUE;
//
// FUNCTION: InitApplication(HINSTANCE, int)
//
// PURPOSE: Initializes window data and registers window class.
//
// PARAMETERS:
// hInstance - The handle to the instance of this application that
// is currently being executed.
// nCmdShow - Specifies how the main window is to be displayed.
//
// RETURN VALUE:
// TRUE - Success
// FALSE - Initialization failed
//
// COMMENTS:
//
// This function is called at application initialization time. It
// performs initialization tasks for the current application instance.
// Unlike Win16, in Win32, each instance of an application must register
// window classes.
//
// In this function, we initialize a window class by filling out a data
// structure of type WNDCLASS and calling the Windows RegisterClass()
// function. Then we create the main window and show it.
//
//
BOOL InitApplication(HINSTANCE hInstance, int nCmdShow)
{
WNDCLASS wc;
HWND hwnd; // Main window handle.
// Load the application name and description strings.
LoadString(hInstance, IDS_APPNAME, szAppName, sizeof(szAppName));
LoadString(hInstance, IDS_DESCRIPTION, szTitle, sizeof(szTitle));
// Save the instance handle in static variable, which will be used in
// many subsequence calls from this application to Windows.
hInst = hInstance; // Store instance handle in our global variable
// Fill in window class structure with parameters that describe the
// main window.
wc.style = CS_HREDRAW | CS_VREDRAW; // Class style(s).
wc.lpfnWndProc = (WNDPROC)WndProc; // Window Procedure
wc.cbClsExtra = 0; // No per-class extra data.
wc.cbWndExtra = 0; // No per-window extra data.
wc.hInstance = hInstance; // Owner of this class
wc.hIcon = LoadIcon (hInstance, szAppName); // Icon name from .RC
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Cursor
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); // Default color
wc.lpszMenuName = szAppName; // Menu name from .RC
wc.lpszClassName = szAppName; // Name to register as
// Register the window class and return FALSE if unsuccesful.
if (!RegisterClass(&wc))
{
return FALSE;
}
// Create a main window for this application instance.
hwnd = CreateWindow(szAppName, // See RegisterClass() call
szTitle, // Text for window title bar
WS_OVERLAPPEDWINDOW, // Window style
CW_USEDEFAULT, 0, // Use default positioning
CW_USEDEFAULT, 0, // Use default size
NULL, // Overlapped has no parent
NULL, // Use the window class menu
hInstance, // This instance owns this window
NULL // Don't need data in WM_CREATE
);
// If window could not be created, return "failure"
if (!hwnd)
return FALSE;
// Make the window visible; update its client area; and return "success"
ShowWindow(hwnd, nCmdShow); // Show the window
UpdateWindow(hwnd); // Sends WM_PAINT message
return TRUE; // We succeeded...
}