/*
* This is a part of the Microsoft Source Code Samples.
* Copyright 1996 - 1998 Microsoft Corporation.
* All rights reserved.
*
* The following example uses the minimum amount of code required to
* utilize any licensing system. This example is provided on the SDK
* and can be used to familiarize oneself with a licensing system or
* as a template for an application. Note that the code exits if a
* grant cannot be obtained. Recall that this is strictly an
* application's decision and is not dictated by any licensing system
* which adheres to the LSAPI standard.
*/
#include <stdio.h>
#include <stdlib.h>
#include "windows.h"
/*
* Include the LSAPI header file.
*/
#include "lsapi.h"
/*
* Define the product name, product version, and publisher name for
* use with the licensing calls.
*/
#define MYAPP_PRODUCT_NAME "sample_product"
#define MYAPP_PRODUCT_VERSION "1.0"
#define MYAPP_PUBLISHER_NAME "sample_publishers"
/*
* Define the strings used to log a comment with the license system.
*/
#define MYAPP_REQUEST_LOG_COMMENT "Comment for the LSRequest call"
#define MYAPP_RELEASE_LOG_COMMENT "Comment for the LSRelease call"
/*
* Forward declarations
*/
void PrintErrors( LS_HANDLE handle, LS_STATUS_CODE errorCode );
__cdecl main()
{
/*
* LSAPI Variables
*/
LS_ULONG unitsGranted;
LS_HANDLE licenseHandle;
LS_STATUS_CODE status;
/************ the following code is for the LSAPI beta only! ************/
char szProviderPath[ MAX_PATH ];
UINT nChars;
/* install if necessary */
nChars = GetSystemDirectory( szProviderPath, sizeof( szProviderPath ) );
if ( 0 == nChars )
{
printf( "Can't get system directory, error %d.\n", GetLastError() );
}
lstrcat( szProviderPath, "\\mslsp32.dll" );
status = LSInstall( szProviderPath );
if ( LS_SUCCESS != status )
{
printf( "Cannot install LSAPI, error 0x%08lx.\n", status );
}
/* add licenses for our product */
status = LSLicenseUnitsSet( LS_ANY,
MYAPP_PUBLISHER_NAME,
MYAPP_PRODUCT_NAME,
MYAPP_PRODUCT_VERSION,
LS_LICENSE_TYPE_NODE,
LS_NULL,
1,
0,
NULL );
if ( LS_SUCCESS != status )
{
printf( "Cannot install licenses, error 0x%lx.\n", status );
}
/************ the above code is for the LSAPI beta only! ************/
/*
* Make the call to request a grant
*/
status = LSRequest(
LS_ANY, /* Use any licensing system */
(LS_STR FAR *)MYAPP_PUBLISHER_NAME, /* Publisher name */
(LS_STR FAR *)MYAPP_PRODUCT_NAME, /* Product name */
(LS_STR FAR *)MYAPP_PRODUCT_VERSION, /* Version number */
LS_DEFAULT_UNITS, /* Let license figure units */
(LS_STR FAR *)MYAPP_REQUEST_LOG_COMMENT, /* Log comment */
0, /* No Challenge */
&unitsGranted, /* # units granted */
&licenseHandle ); /* license context */
/*
* Check whether we got a successful grant. If not, then call a routine
* which prints out the error message, free the license handle, and do
* not continue running the application.
*/
if ( LS_SUCCESS != status )
{
PrintErrors( licenseHandle, LS_USE_LAST );
LSFreeHandle( licenseHandle );
return(1);
}
/*
* Continue with the application.
*/
printf("Hello World\n");
/*
* We are now done with the application, so we must make a call
* to release the grant.
*/
status = LSRelease(
licenseHandle, /* License context */
LS_DEFAULT_UNITS, /* Let license figure units */
(LS_STR FAR *)MYAPP_RELEASE_LOG_COMMENT);/* Log comment */
if ( LS_SUCCESS != status )
{
PrintErrors( licenseHandle, status );
LSFreeHandle( licenseHandle );
return( 1 );
}
/*
* Free the license handle.
*/
LSFreeHandle( licenseHandle );
exit( 0 );
}
void PrintErrors( LS_HANDLE handle, LS_STATUS_CODE errorCode )
{
LS_STATUS_CODE status;
char errorText[200];
errorText[0] = 0;
status = LSGetMessage( handle, errorCode, (LS_STR FAR *)errorText, 200);
if ( LS_TEXT_UNAVAILABLE == status )
printf("Error: No message catalog available.\n");
else
if ( LS_UNKNOWN_STATUS == status )
printf("Error: Unknown error code was used.\n");
else
printf("Error: %s\n", errorText);
}