// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__410100D5_B80D_11D0_B893_00C04FD424B9__INCLUDED_)
#define AFX_STDAFX_H__410100D5_B80D_11D0_B893_00C04FD424B9__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define STRICT
#include <afxwin.h>
#include <afxdisp.h>
// Include the template class(s)
#include <afxtempl.h>
#define _WIN32_WINNT 0x0400
#define _ATL_APARTMENT_THREADED
#ifndef __LOWLEVEL_SSP_COM__
#define __LOWLEVEL_SSP_COM__
#include <scarddat.h>
#include <scardmgr.h>
#include <scardsrv.h>
#endif
// Include the COM types
#include <sspsidl.h>
#include <sspserr.h>
// Include Helpers
#include "wrphelp.h"
#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__410100D5_B80D_11D0_B893_00C04FD424B9__INCLUDED)