//*******************************************************************************************
//
// Filename : Debug.h
//
//Definitions of Debug routines
//
// Copyright 1994 - 1998 Microsoft Corporation. All rights reserved
//
//*******************************************************************************************
#define NOSHELLDEBUG// don't take shell versions of this
// NOTE: You can #define your own DM_* values using bits in the HI BYTE
#define DM_TRACE 0x0001 // Trace messages
#define DM_WARNING 0x0002 // Warning
#define DM_ERROR 0x0004 // Error
#define DM_ASSERT 0x0008 // Assertions
// NOTE: Default debug mask is 0x00ff (show everything)
//
// Inside debugger, you can modify wDebugMask variable.
//
// Set debug mask; returning previous.
//
UINT WINAPI SetDebugMask(UINT mask);
// Get debug mask.
//
UINT WINAPI GetDebugMask();
// Use this macro to declare message text that will be placed
// in the CODE segment (useful if DS is getting full)
//
// Ex: DBGTEXT(szMsg, "Invalid whatever: %d");
//
#define DBGTEXT(sz, msg) static const char sz[] = msg;
#ifdef DEBUG
// Assert(f) -- Generate "assertion failed in line x of file.c"
// message if f is NOT true.
//
// AssertMsg(f, msg, args...) -- Generate wsprintf-formatted msg w/params
// if f is NOT true.
//
// DebugMsg(mask, msg, args...) -
// Generate wsprintf-formatted msg using
// specified debug mask. System debug mask
// governs whether message is output.
//
void WINAPI AssertFailed(LPCSTR szFile, int line);
#define Assert(f) \
{ \
DBGTEXT(szFile, __FILE__); \
if (!(f)) \
AssertFailed(szFile, __LINE__); \
}
#define AssertE(f) Assert(f)
void __cdecl _AssertMsg(BOOL f, LPCSTR pszMsg, ...);
#define AssertMsg _AssertMsg
void __cdecl _DebugMsg(UINT mask, LPCSTR psz, ...);
#define DebugMsg _DebugMsg
#else
// retail versions to produce no code, no data
#define Assert(f)
#define AssertE(f) (f)
#define AssertMsg 1 ? (void)0 : (void)
#define DebugMsg 1 ? (void)0 : (void)
#endif