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OnChannelState Event
Fires after a CreateChannel, JoinChannel, or LeaveChannel call or after an asynchronous event, such as being kicked out of the room or being disconnected.
Syntax
object_OnChannelState(Channel, NewChannelState)
Parameters
object Required. An object expression that evaluates to an MsChatPr control. Channel Required. An object expression that evaluates to a Channel object. NewChannelState Required. A short integer of enumChannelState type. See Also
CreateChannel, JoinChannel, LeaveChannel
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