The IDirect3DDevice::Execute method executes a buffer.
HRESULT Execute(
LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
LPDIRECT3DVIEWPORT lpDirect3DViewport,
DWORD dwFlags
);
D3DEXECUTE_CLIPPED | |
Clip any primitives in the buffer that are outside or partially outside the viewport. | |
D3DEXECUTE_UNCLIPPED | |
All primitives in the buffer are contained within the viewport. |
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS
Windows NT: Use version 4.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in ddraw.h.
Import Library: Use ddraw.lib.
D3DEXECUTEDATA, D3DINSTRUCTION, IDirect3DExecuteBuffer::Validate