The IDirect3DExecuteBuffer::GetExecuteData method retrieves the execute data state of the Direct3DExecuteBuffer object. The execute data is used to describe the contents of the Direct3DExecuteBuffer object.
HRESULT GetExecuteData(
LPD3DEXECUTEDATA lpData
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
D3DERR_EXECUTE_LOCKED
DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS
This call fails if the Direct3DExecuteBuffer object is locked.
Windows NT: Use version 4.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in ddraw.h.
Import Library: Use ddraw.lib.
IDirect3DExecuteBuffer::SetExecuteData