The D3DFOGMODE enumerated type contains constants describing the fog mode. These values are used by the D3DRENDERSTATE_FOGTABLEMODE render state in the D3DRENDERSTATETYPE enumerated type.
typedef enum _D3DFOGMODE {
D3DFOG_NONE = 0,
D3DFOG_EXP = 1,
D3DFOG_EXP2 = 2,
D3DFOG_LINEAR = 3
D3DFOG_FORCE_DWORD = 0x7fffffff,
} D3DFOGMODE;
This is the only fog mode currently supported.
In monochromatic (ramp) lighting mode, fog works properly only when the fog color is black. (If there is no lighting, any fog color will work, since in this case any fog color is effectively black.)
For more information about fog, see Colors and Fog.
Note Fog can be considered a measure of visibility—the lower the fog value produced by one of the fog equations, the less visible an object is.
Windows NT: Use version 4.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in d3dtypes.h.