IDirect3DDevice2::End

The IDirect3DDevice2::End method signals the completion of a primitive sequence. This method fails if no corresponding call to the IDirect3DDevice2::Begin method was made.

HRESULT End(
  DWORD dwFlags  
);
 

Parameters

dwFlags
Reserved. A flag word that should be set to 0.

Return Values

If the method succeeds, the return value is DD_OK.

If the method fails, the return value may be one of the following values:

D3DERR_INVALIDRAMPTEXTURE Ramp mode is being used and the texture handle in the current material does not match the current texture handle that is set as a render state.
DDERR_INVALIDPARAMS One of the arguments is invalid.

Remarks

This method fails if the vertex count is incorrect for the primitive type. It fails without drawing if it is called before a sufficient number of vertices is specified. If the number of Vertex or index calls made is not evenly divisible by 3 (in the case of triangles), or 2 (in the case of lineList), the remainder will be ignored.

This method was introduced with the IDirect3DDevice2 interface.

QuickInfo

  Windows NT: Use version 5.0 or later.
  Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Header: Declared in d3d.h.
  Import Library: Use ddraw.lib.

See Also

IDirect3DDevice2::Begin