IDirect3DDevice2::BeginScene

The IDirect3DDevice2::BeginScene method begins a scene.

Applications must call the IDirect3DDevice2::BeginScene method before performing any rendering, and must call IDirect3DDevice2::EndScene when rendering is complete.

This method is unchanged from its implementation in the IDirect3DDevice interface.

HRESULT BeginScene();

Parameters

None.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value is an error.

QuickInfo

  Windows NT: Use version 5.0 or later.
  Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Header: Declared in d3d.h.
  Import Library: Use ddraw.lib.

See Also

IDirect3DDevice2::EndScene