The IDirect3DDevice2::BeginScene method begins a scene.
Applications must call the IDirect3DDevice2::BeginScene method before performing any rendering, and must call IDirect3DDevice2::EndScene when rendering is complete.
This method is unchanged from its implementation in the IDirect3DDevice interface.
HRESULT BeginScene();
None.
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value is an error.
Windows NT: Use version 5.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.