The IDirect3D2::CreateLight method allocates a Direct3DLight object. This object can then be associated with a viewport by using the IDirect3DViewport2::AddLight method.
HRESULT CreateLight(
LPDIRECT3DLIGHT* lplpDirect3DLight,
IUnknown* pUnkOuter
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS
This method is unchanged from its implementation in the IDirect3D interface.
Windows NT: Use version 4.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in ddraw.h.
Import Library: Use ddraw.lib.