The D3DBRANCH structure performs conditional operations inside an execute buffer. This structure is a forward-branch structure.
typedef struct _D3DBRANCH {
DWORD dwMask;
DWORD dwValue;
BOOL bNegate;
DWORD dwOffset;
} D3DBRANCH, *LPD3DBRANCH;
For a list of the available driver-status masks, see the dwStatus member of the D3DSTATUS structure.
Windows NT: Use version 4.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in d3dtypes.h.