IDirect3DDevice2::SetTransform

The IDirect3DDevice2::SetTransform method sets a single Direct3D Device transformation-related state.

HRESULT SetTransform(
  D3DTRANSFORMSTATETYPE dtstTransformStateType,  
  LPD3DMATRIX lpD3DMatrix                        
);
 

Parameters

dtstTransformStateType
Device state variable that is being modified. This parameter can be any of the members of the D3DTRANSFORMSTATETYPE enumerated type.
lpD3DMatrix
Address of a D3DMATRIX structure that modifies the current transformation.

Return Values

If the method succeeds, the return value is DD_OK.

If the method fails, the return value is an error. The method returns DDERR_INVALIDPARAMS if one of the arguments is invalid.

Remarks

This method was introduced with the IDirect3DDevice2 interface.

QuickInfo

  Windows NT: Use version 5.0 or later.
  Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Header: Declared in d3d.h.
  Import Library: Use ddraw.lib.

See Also

IDirect3DDevice2::GetTransform, IDirect3DDevice2::SetLightState, IDirect3DDevice2::SetRenderState