The IDirect3DViewport2::SetBackgroundDepth method sets the background-depth field for the viewport.
HRESULT SetBackgroundDepth(
LPDIRECTDRAWSURFACE lpDDSurface
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS
The z-buffer is filled with the specified depth field when the IDirect3DViewport2::Clear method is called and the D3DCLEAR_ZBUFFER flag is specified. The bit depth must be 16 bits.
This method is unchanged from its implementation in the IDirect3DViewport interface.
Windows NT: Use version 5.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in d3d.h.
Import Library: Use ddraw.lib.
IDirect3DViewport2::GetBackgroundDepth