IDirect3DDevice2::EndScene

The IDirect3DDevice2::EndScene method ends a scene that was begun by calling the IDirect3DDevice2::BeginScene method.

HRESULT EndScene();

Parameters

None.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value is an error.

Remarks

When this method succeeds, the scene will have been rendered and the device surface will hold the contents of the rendering.

This method is unchanged from its implementation in the IDirect3DDevice interface.

QuickInfo

  Windows NT: Use version 5.0 or later.
  Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Header: Declared in d3d.h.
  Import Library: Use ddraw.lib.

See Also

IDirect3DDevice2::BeginScene