Applications use the methods of the IDirect3DExecuteBuffer interface to set up and control Direct3D execute buffers. This section is a reference to the methods of this interface. For a conceptual overview, see Execute Buffers.
The methods of the IDirect3DExecuteBuffer interface can be organized into the following groups:
Execute data | GetExecuteData |
SetExecuteData | |
Lock and unlock | Lock |
Unlock | |
Miscellaneous | Initialize |
Optimize | |
Validate |
The IDirect3DExecuteBuffer interface, like all COM interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:
The LPDIRECT3DEXECUTEBUFFER type is defined as a pointer to the IDirect3DExecuteBuffer interface:
typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;