The IDirect3DExecuteBuffer::Lock method obtains a direct pointer to the commands in the execute buffer.
HRESULT Lock(
LPD3DEXECUTEBUFFERDESC lpDesc
);
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value may be one of the following values:
D3DERR_EXECUTE_LOCKED
DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS
DDERR_WASSTILLDRAWING
This call fails if the Direct3DExecuteBuffer object is locked—that is, if another thread is accessing the buffer, or if a IDirect3DDevice::Execute method that was issued on this buffer has not yet completed.
Windows NT: Use version 4.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in ddraw.h.
Import Library: Use ddraw.lib.
IDirect3DExecuteBuffer::Unlock