IDirectDrawVideoPort::Flip

The IDirectDrawVideoPort::Flip method instructs the DirectDrawVideoPort object to write the next frame of video to a new surface.

HRESULT Flip(
  LPDIRECTDRAWSURFACE lpDDSurface,  
  DWORD dwFlags                     
);
 

Parameters

lpDDSurface
Address of the DirectDrawSurface object that will receive the next frame of video.
dwFlags
Flip options flags. This parameter can be one of the following values.
DDVPFLIP_VIDEO
The specified surface is to receive the normal video data.
DDVPFLIP_VBI
The specified surface is to receive only the data within the vertical blanking interval.

Return Values

If the method succeeds, the return value is DD_OK.

If the method fails, the return value may be one of the following error values:

DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS

Remarks

This method can be used to prevent tearing. Calls to IDirectDrawVideoPort::Flip are asynchronous—the actual flip operation will always be synchronized with the vertical blank of the video signal.

QuickInfo

  Windows NT: Use version 5.0 or later.
  Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Header: Declared in dvp.h.
  Import Library: Use ddraw.lib.