The DIOBJECTDATAFORMAT structure contains information about a device object's data format for use with the IDirectInputDevice::SetDataFormat method.
typedef struct {
const GUID * pguid;
DWORD dwOfs;
DWORD dwType;
DWORD dwFlags;
} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
DIDFT_ABSAXIS | |
The object selected by the IDirectInput::SetDataFormat method must be an absolute axis. | |
DIDFT_AXIS | |
The object selected by the IDirectInput::SetDataFormat method must be an absolute or relative axis. | |
didft_button | |
The object selected by the IDirectInput::SetDataFormat method must be a push button or a toggle button. | |
didft_ffactuator | |
The object selected by the IDirectInput::SetDataFormat method must contain a force feedback actuator; in other words, it must be possible to apply forces to the object. | |
DIDFT_FFEFFECTTRIGGER | |
The object selected by the IDirectInput::SetDataFormat method must be a valid force feedback effect trigger. | |
DIDFT_POV | |
The object selected by the IDirectInput::SetDataFormat method must be a point-of-view controller. | |
DIDFT_PSHBUTTON | |
The object selected by the IDirectInput::SetDataFormat method must be a push button. | |
DIDFT_RELAXIS | |
The object selected by IDirectInputDevice::SetDataFormat must be a relative axis. | |
DIDFT_TGLBUTTON | |
The object selected by IDirectInputDevice::SetDataFormat must be a toggle button. |
DIDOI_ASPECTACCEL | |
The object selected by IDirectInputDevice::SetDataFormat must report acceleration information. | |
DIDOI_ASPECTFORCE | |
The object selected by IDirectInputDevice::SetDataFormat must report force information. | |
DIDOI_ASPECTPOSITION | |
The object selected by IDirectInputDevice::SetDataFormat must report position information. | |
DIDOI_ASPECTVELOCITY | |
The object selected by IDirectInputDevice::SetDataFormat must report velocity information. |
A data format is made up of several DIOBJECTDATAFORMAT structures, one for each object (axis, button, and so on). An array of these structures is contained in the DIDATAFORMAT structure that is passed to IDirectInputDevice::SetDataFormat. An application typically does not need to create an array of DIOBJECTDATAFORMAT structures; rather, it can use one of the predefined data formats, c_dfDIMouse, c_dfDIKeyboard, c_dfDIJoystick, or c_dfDIJoystick2, which have predefined settings for DIOBJECTDATAFORMAT.
The following object data format specifies that DirectInput should choose the first available axis and report its value in the DWORD at offset 4 in the device data.
DIOBJECTDATAFORMAT dfAnyAxis = {
0, // Wildcard
4, // Offset
DIDFT_AXIS | DIDFT_ANYINSTANCE, // Any axis is okay
0, // Don't care about aspect
};
The following object data format specifies that the x-axis of the device should be stored in the DWORD at offset 12 in the device data. If the device has more than one x-axis, the first available one should be selected.
DIOBJECTDATAFORMAT dfAnyXAxis = {
&GUID_XAxis, // Must be an X axis
12, // Offset
DIDFT_AXIS | DIDFT_ANYINSTANCE, // Any X axis is okay
0, // Don't care about aspect
};
The following object data format specifies that DirectInput should choose the first available button and report its value in the high bit of the byte at offset 16 in the device data.
DIOBJECTDATAFORMAT dfAnyButton = {
0, // Wildcard
16, // Offset
DIDFT_BUTTON | DIDFT_ANYINSTANCE, // Any button is okay
0, // Don't care about aspect
};
The following object data format specifies that button 0 of the device should be reported as the high bit of the byte stored at offset 18 in the device data.
If the device does not have a button 0, the attempt to set this data format will fail.
DIOBJECTDATAFORMAT dfButton0 = {
0, // Wildcard
18, // Offset
DIDFT_BUTTON | DIDFT_MAKEINSTANCE(0), // Button zero
0, // Don't care about aspect
};
Windows NT: Use version 5.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in dinput.h.