The IDirectSound3DBuffer::GetMinDistance method retrieves the current minimum distance for this sound buffer.
HRESULT GetMinDistance(
LPD3DVALUE lpflMinDistance
);
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
By default, the minimum distance value is DS3D_DEFAULTMINDISTANCE, currently defined as 1.0 (corresponding to 1.0 meter at the default distance factor of 1.0 m per unit).
Windows NT: Use version 5.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in dsound.h.
Import Library: Use dsound.lib.
IDirectSound3DBuffer::SetMinDistance, IDirectSound3DBuffer::GetMaxDistance