The IDirectSound3DBuffer::SetMode method sets the operation mode for 3-D sound processing.
HRESULT SetMode(
DWORD dwMode,
DWORD dwApply
);
DS3DMODE_DISABLE | |
Processing of 3-D sound is disabled. The sound seems to originate from the center of the listener's head. | |
DS3DMODE_HEADRELATIVE | |
Sound parameters (position, velocity, and orientation) are relative to the listener's parameters. In this mode, the absolute parameters of the sound are updated automatically as the listener's parameters change, so that the relative parameters remain constant. | |
DS3DMODE_NORMAL | |
Normal processing. This is the default mode. |
DS3D_DEFERRED | Settings are not applied until the application calls the IDirectSound3DListener::CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation. |
DS3D_IMMEDIATE | Settings are applied immediately, causing the system to recalculate the 3-D coordinates for all 3-D sound buffers. |
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
Windows NT: Use version 5.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in dsound.h.
Import Library: Use dsound.lib.