The IDirectSound3DBuffer::SetConeOrientation method sets the orientation of the sound projection cone for this sound buffer. This method has no effect unless the cone angle and cone volume factor have also been set.
HRESULT SetConeOrientation(
D3DVALUE x,
D3DVALUE y,
D3DVALUE z,
DWORD dwApply
);
DS3D_DEFERRED | Settings are not applied until the application calls the IDirectSound3DListener::CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation. |
DS3D_IMMEDIATE | Settings are applied immediately, causing the system to recalculate the 3-D coordinates for all 3-D sound buffers. |
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
The vector information in the lpvOrientation parameter of the IDirectSound3DBuffer::GetConeOrientation method represents the center of the sound cone. The default value is (0,0,1).
Windows NT: Use version 5.0 or later.
Windows: Use Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Header: Declared in dsound.h.
Import Library: Use dsound.lib.
IDirectSound3DBuffer::SetConeAngles, IDirectSound3DBuffer::SetConeOutsideVolume