B
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back buffer
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A nonvisible surface that bitmaps and other images can be drawn to while the primary surface displays the currently visible image.
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back clipping plane
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The far boundary of a viewing frustum beyond which objects are not rendered. See also front clipping plane.
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blend factor
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The description of how each color component is blended in texture blending.
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blend mode
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The algorithm used to determine how a texture is blended with the colors of the surface to which the texture is applied.
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blit
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A bit block transfer.
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bounds checking
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The process of checking that an on-screen image is displayed within the bounds of the screen.