// Class name for this application's window class.
#define WINDOW_CLASSNAME "D3DSample1Class"
// Title for the application's window.
#define WINDOW_TITLE "D3D Sample 1"
// String to be displayed when the application is paused.
#define PAUSED_STRING "Paused"
// Half height of the view window.
#define HALF_HEIGHT D3DVAL(0.5)
// Front and back clipping planes.
#define FRONT_CLIP D3DVAL(1.0)
#define BACK_CLIP D3DVAL(1000.0)
// Fixed window size.
#define WINDOW_WIDTH 320
#define WINDOW_HEIGHT 200
// Maximum length of the chosen device name and description of the
// chosen Direct3D device.
#define MAX_DEVICE_NAME 256
#define MAX_DEVICE_DESC 256
// Amount to rotate per frame.
#define M_PI 3.14159265359
#define M_2PI 6.28318530718
#define ROTATE_ANGLE_DELTA (M_2PI / 300.0)
// Execute buffer contents
#define NUM_VERTICES 3
#define NUM_INSTRUCTIONS 6
#define NUM_STATES 7
#define NUM_PROCESSVERTICES 1
#define NUM_TRIANGLES 1