Direct3D Retained Mode Animated Header --Reference Direct3D Retained Mode Animated Header --Reference * Microsoft Direct3D Retained Mode SDK
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Reference


The Microsoft® Direct3D® Retained Mode reference provides detailed information about the interface methods, functions, and callbacks with syntax, parameter descriptions, and flag descriptions. It also describes the members of Direct3D structures, enumerated types, other defined types, and the possible error values that can be returned.

This section contains the following topics:

bullet1.gifFunctions

bullet1.gifCallback Functions

bullet1.gifIDirect3DRM Array Interfaces

bullet1.gifIDirect3DRM

bullet1.gifIDirect3DRM2

bullet1.gifIDirect3DRMAnimation

bullet1.gifIDirect3DRMAnimationSet

bullet1.gifIDirect3DRMDevice

bullet1.gifIDirect3DRMDevice2

bullet1.gifIDirect3DRMFace

bullet1.gifIDirect3DRMFrame

bullet1.gifIDirect3DRMFrame2

bullet1.gifIDirect3DRMInterpolator

bullet1.gifIDirect3DRMLight

bullet1.gifIDirect3DRMMaterial

bullet1.gifIDirect3DRMMesh

bullet1.gifIDirect3DRMMeshBuilder

bullet1.gifIDirect3DRMMeshBuilder2

bullet1.gifIDirect3DRMObject

bullet1.gifIDirect3DRMProgressiveMesh

bullet1.gifIDirect3DRMShadow

bullet1.gifIDirect3DRMTexture

bullet1.gifIDirect3DRMTexture2

bullet1.gifIDirect3DRMUserVisual

bullet1.gifIDirect3DRMViewport

bullet1.gifIDirect3DRMWinDevice

bullet1.gifIDirect3DRMWrap

bullet1.gifStructures

bullet1.gifEnumerated Types

bullet1.gifOther Types

bullet1.gifReturn Values

bullet1.gifFurther Reading

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