Direct3D Retained Mode Animated Header --IDirect3DRMAnimation Direct3D Retained Mode Animated Header --IDirect3DRMAnimation * Microsoft Direct3D Retained Mode SDK
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IDirect3DRMAnimation


Applications use the methods of the IDirect3DRMAnimation interface to animate the position, orientation, and scaling of visuals, lights, and viewports. This section is a reference to the methods of this interface. For a conceptual overview, see IDirect3DRMAnimation and IDirect3DRMAnimationSet Interfaces.

The methods of the IDirect3DRMAnimation interface can be organized into the following groups:

Keys AddPositionKey
AddRotateKey
AddScaleKey
DeleteKey
Miscellaneous SetFrame
SetTime
Options GetOptions
SetOptions

The IDirect3DRMAnimation interface, like all Component Object Model (COM) interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:
AddRef
QueryInterface
Release

In addition, the IDirect3DRMAnimation interface inherits the following methods from the IDirect3DRMObject interface:
AddDestroyCallback
Clone
DeleteDestroyCallback
GetAppData
GetClassName
GetName
SetAppData
SetName

The Direct3DRMAnimation object is obtained by calling the IDirect3DRM::CreateAnimation method.


IDirect3DRMAnimation::AddPositionKey

IDirect3DRMAnimation

Adds a position key to the animation.

HRESULT AddPositionKey(
  D3DVALUE rvTime,
  D3DVALUE rvX,
  D3DVALUE rvY,
  D3DVALUE rvZ
  );

Parameters
rvTime
Time in the animation to store the position key. The time units are arbitrary and zero-based; a key whose rvTime value is 49 occurs exactly in the middle of an animation whose last key has an rvTime value of 99.
rvX, rvY, and rvZ
Position.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

Remarks

The transformation applied by this method is a translation. For information about the matrix mathematics involved in transformations, see 3-D Transformations.

See Also

IDirect3DRMAnimation::DeleteKey


IDirect3DRMAnimation::AddRotateKey

IDirect3DRMAnimation

Adds a rotate key to the animation.

HRESULT AddRotateKey(
  D3DVALUE rvTime,
  D3DRMQUATERNION *rqQuat
  );

Parameters
rvTime
Time in the animation to store the rotate key. The time units are arbitrary and zero-based; a key whose rvTime value is 49 occurs exactly in the middle of an animation whose last key has an rvTime value of 99.
rqQuat
Quaternion representing the rotation.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

Remarks

This method applies a rotation transformation. For information about the matrix mathematics involved in transformations, see 3-D Transformations.

See Also

IDirect3DRMAnimation::DeleteKey


IDirect3DRMAnimation::AddScaleKey

IDirect3DRMAnimation

Adds a scale key to the animation.

HRESULT AddScaleKey(
  D3DVALUE rvTime,
  D3DVALUE rvX,
  D3DVALUE rvY,
  D3DVALUE rvZ
  );

Parameters
rvTime
Time in the animation to store the scale key. The time units are arbitrary and zero-based; a key whose rvTime value is 49 occurs exactly in the middle of an animation whose last key has an rvTime value of 99.
rvX, rvY, and rvZ
Scale factor.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

Remarks

This method applies a scaling transformation. For information about the matrix mathematics involved in transformations, see 3-D Transformations.

See Also

IDirect3DRMAnimation::DeleteKey


IDirect3DRMAnimation::DeleteKey

IDirect3DRMAnimation

Removes a key from an animation.

HRESULT DeleteKey(
  D3DVALUE rvTime
  );

Parameters
rvTime
Time identifying the key that will be removed from the animation.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMAnimation::GetOptions

IDirect3DRMAnimation

Retrieves animation options.

D3DRMANIMATIONOPTIONS GetOptions( );

Return Values

Returns the value of the D3DRMANIMATIONOPTIONS type describing the animation options.

See Also

IDirect3DRMAnimation::SetOptions


IDirect3DRMAnimation::SetFrame

IDirect3DRMAnimation

Sets the frame for the animation.

HRESULT SetFrame(
  LPDIRECT3DRMFRAME lpD3DRMFrame
  );

Parameters
lpD3DRMFrame
Address of a variable representing the frame to set for the animation.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMAnimation::SetOptions

IDirect3DRMAnimation

Sets the animation options.

HRESULT SetOptions(
  D3DRMANIMATIONOPTIONS d3drmanimFlags
  );

Parameters
d3drmanimFlags
Value of the D3DRMANIMATIONOPTIONS type describing the animation options.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

See Also

IDirect3DRMAnimation::GetOptions


IDirect3DRMAnimation::SetTime

IDirect3DRMAnimation

Sets the current time for this animation.

HRESULT SetTime(
  D3DVALUE rvTime
  );

Parameters
rvTime
New current time for the animation. The time units are arbitrary and zero-based; a key whose rvTime value is 49 occurs exactly in the middle of an animation whose last key has an rvTime value of 99.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

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