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IDirect3DRMMaterial
Applications use the methods of the IDirect3DRMMaterial interface to interact with material objects. This section is a reference to the methods of this interface. For a conceptual overview, see IDirect3DRMMaterial Interface.
The methods of the IDirect3DRMMaterial interface can be organized into the following groups:
Emission GetEmissive SetEmissive Power for GetPower specular exponent SetPower Specular GetSpecular SetSpecular The IDirect3DRMMaterial interface, like all Component Object Model (COM) interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:
AddRef QueryInterface Release In addition, the IDirect3DRMMaterial interface inherits the following methods from the IDirect3DRMObject interface:
AddDestroyCallback Clone DeleteDestroyCallback GetAppData GetClassName GetName SetAppData SetName The Direct3DRMMaterial object is obtained by using the IDirect3DRM::CreateMaterial method.
IDirect3DRMMaterial
IDirect3DRMMaterial::GetEmissive
Retrieves the setting for the emissive property of a material. The setting of this property is the color and intensity of the light the object emits.
HRESULT GetEmissive(
D3DVALUE *lpr,
D3DVALUE *lpg,
D3DVALUE *lpb
);Parameters
- lpr, lpg, and lpb
- Addresses that will contain the red, green, and blue components of the emissive color when the method returns.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.
See Also
IDirect3DRMMaterial::SetEmissive
IDirect3DRMMaterial
IDirect3DRMMaterial::GetPower
Retrieves the power used for the specular exponent in the given material.
D3DVALUE GetPower( );
Return Values
Returns the value specifying the power of the specular exponent.
See Also
IDirect3DRMMaterial
IDirect3DRMMaterial::GetSpecular
Retrieves the color of the specular highlights of a material.
HRESULT GetSpecular(
D3DVALUE *lpr,
D3DVALUE *lpg,
D3DVALUE *lpb
);Parameters
- lpr, lpg, and lpb
- Addresses that will contain the red, green, and blue components of the color of the specular highlights when the method returns.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.
See Also
IDirect3DRMMaterial::SetSpecular
IDirect3DRMMaterial
IDirect3DRMMaterial::SetEmissive
Sets the emissive property of a material.
HRESULT SetEmissive(
D3DVALUE r,
D3DVALUE g,
D3DVALUE b
);Parameters
- r, g, and b
- Red, green, and blue components of the emissive color.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.
Remarks
This method is also used to add an emissive property key to a Direct3DRMMaterialInterpolator object.
See Also
IDirect3DRMMaterial::GetEmissive
IDirect3DRMMaterial
IDirect3DRMMaterial::SetPower
Sets the power used for the specular exponent in a material.
HRESULT SetPower(
D3DVALUE rvPower
);Parameters
- rvPower
- New specular exponent.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.
Remarks
This method is also used to add a spectral power key to a Direct3DRMMaterialInterpolator object.
See Also
IDirect3DRMMaterial
IDirect3DRMMaterial::SetSpecular
Sets the color of the specular highlights for a material.
HRESULT SetSpecular(
D3DVALUE r,
D3DVALUE g,
D3DVALUE b
);Parameters
- r, g, and b
- Red, green, and blue components of the color of the specular highlights.
Return Values
Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.
Remarks
This method is also used to add a spectral color key to a Direct3DRMMaterialInterpolator object.
See Also
IDirect3DRMMaterial::GetSpecular
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