Direct3D Retained Mode Animated Header --IDirect3DRMMeshBuilder Direct3D Retained Mode Animated Header --IDirect3DRMMeshBuilder * Microsoft Direct3D Retained Mode SDK
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IDirect3DRMMeshBuilder


Applications use the methods of the IDirect3DRMMeshBuilder interface to interact with mesh objects. This section is a reference to the methods of this interface. For a conceptual overview, see IDirect3DRMMesh, IDirect3DRMMeshBuilder, and IDirect3DRMMeshBuilder2 Interfaces.

The methods of the IDirect3DRMMeshBuilder interface can be organized into the following groups:

Color GetColorSource
SetColor
SetColorRGB
SetColorSource
Creation and GetBox
information
Faces AddFace
AddFaces
CreateFace
GetFaceCount
GetFaces
Loading Load
Meshes AddMesh
CreateMesh
Miscellaneous AddFrame
AddMeshBuilder
ReserveSpace
Save
Scale
SetMaterial
Translate
Normals AddNormal
GenerateNormals
SetNormal
Perspective GetPerspective
SetPerspective
Rendering quality GetQuality
SetQuality
Textures GetTextureCoordinates
SetTexture
SetTextureCoordinates
SetTextureTopology
Vertices AddVertex
GetVertexColor
GetVertexCount
GetVertices
SetVertex
SetVertexColor
SetVertexColorRGB

The IDirect3DRMMeshBuilder interface, like all Component Object Model (COM) interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:
AddRef
QueryInterface
Release

In addition, the IDirect3DRMMeshBuilder interface inherits the following methods from the IDirect3DRMObject interface:
AddDestroyCallback
Clone
DeleteDestroyCallback
GetAppData
GetClassName
GetName
SetAppData
SetName

The Direct3DRMMeshBuilder object is obtained by using the IDirect3DRM::CreateMeshBuilder method.


IDirect3DRMMeshBuilder::AddFace

IDirect3DRMMeshBuilder

Adds a face to a Direct3DRMMeshBuilder object.

HRESULT AddFace(
  LPDIRECT3DRMFACE lpD3DRMFace
  );

Parameters
lpD3DRMFace
Address of the face being added.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

Remarks

Any one face can exist in only one mesh at a time.


IDirect3DRMMeshBuilder::AddFaces

IDirect3DRMMeshBuilder

Adds faces to a Direct3DRMMeshBuilder object.

HRESULT AddFaces(
  DWORD dwVertexCount,
  D3DVECTOR * lpD3DVertices,
  DWORD normalCount,
  D3DVECTOR *lpNormals,
  DWORD *lpFaceData,
  LPDIRECT3DRMFACEARRAY* lplpD3DRMFaceArray
  );

Parameters
dwVertexCount
Number of vertices.
lpD3DVertices
Base address of an array of D3DVECTOR structures that stores the vertex positions.
normalCount
Number of normals.
lpNormals
Base address of an array of D3DVECTOR structures that stores the normal positions.
lpFaceData
For each face, this parameter should contain a vertex count followed by the indices into the vertices array. If normalCount is not zero, this parameter should contain a vertex count followed by pairs of indices, with the first index of each pair indexing into the array of vertices, and the second indexing into the array of normals. The list of indices must terminate with a zero.
lplpD3DRMFaceArray
Address of a pointer to an IDirect3DRMFaceArray interface that will be filled with a pointer to the newly created faces.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::AddFrame

IDirect3DRMMeshBuilder

Adds the contents of a frame to a Direct3DRMMeshBuilder object.

HRESULT AddFrame(
  LPDIRECT3DRMFRAME lpD3DRMFrame
  );

Parameters
lpD3DRMFrame
Address of the frame whose contents are being added.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

Remarks

The source frame is not modified or referenced by this operation.


IDirect3DRMMeshBuilder::AddMesh

IDirect3DRMMeshBuilder

Adds a mesh to a Direct3DRMMeshBuilder object.

HRESULT AddMesh(
  LPDIRECT3DRMMESH lpD3DRMMesh
  );

Parameters
lpD3DRMMesh
Address of the mesh being added.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::AddMeshBuilder

IDirect3DRMMeshBuilder

Adds the contents of a Direct3DRMMeshBuilder object to another Direct3DRMMeshBuilder object.

HRESULT AddMeshBuilder(
  LPDIRECT3DRMMESHBUILDER lpD3DRMMeshBuild
  );

Parameters
lpD3DRMMeshBuild
Address of the Direct3DRMMeshBuilder object whose contents are being added.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

Remarks

The source Direct3DRMMeshBuilder object is not modified or referenced by this operation.


IDirect3DRMMeshBuilder::AddNormal

IDirect3DRMMeshBuilder

Adds a normal to a Direct3DRMMeshBuilder object.

int AddNormal(
  D3DVALUE x,
  D3DVALUE y,
  D3DVALUE z
  );

Parameters
x, y, and z
The x-, y-, and z-components of the direction of the new normal.
Return Values

Returns the index of the normal.


IDirect3DRMMeshBuilder::AddVertex

IDirect3DRMMeshBuilder

Adds a vertex to a Direct3DRMMeshBuilder object.

int AddVertex(
  D3DVALUE x,
  D3DVALUE y,
  D3DVALUE z
  );

Parameters
x, y, and z
The x-, y-, and z-components of the position of the new vertex.
Return Values

Returns the index of the vertex.


IDirect3DRMMeshBuilder::CreateFace

IDirect3DRMMeshBuilder

Creates a new face with no vertices and adds it to a Direct3DRMMeshBuilder object.

HRESULT CreateFace(
  LPDIRECT3DRMFACE* lplpD3DRMFace
  );

Parameters
lplpD3DRMFace
Address of a pointer to an IDirect3DRMFace interface that will be filled with a pointer to the face that was created.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::CreateMesh

IDirect3DRMMeshBuilder

Creates a new mesh from a Direct3DRMMeshBuilder object.

HRESULT CreateMesh(
  LPDIRECT3DRMMESH* lplpD3DRMMesh
  );

Parameters
lplpD3DRMMesh
Address that will be filled with a pointer to an IDirect3DRMMesh interface.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::GenerateNormals

IDirect3DRMMeshBuilder

Processes the Direct3DRMMeshBuilder object and generates vertex normals that are the average of each vertex's adjoining face normals.

HRESULT GenerateNormals( );

Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

Remarks

Averaging the normals of back-to-back faces produces a zero normal.


IDirect3DRMMeshBuilder::GetBox

IDirect3DRMMeshBuilder

Retrieves the bounding box containing a Direct3DRMMeshBuilder object. The bounding box gives the minimum and maximum model coordinates in each dimension.

HRESULT GetBox(
  D3DRMBOX *lpD3DRMBox
  );

Parameters
lpD3DRMBox
Address of a D3DRMBOX structure that will be filled with the bounding box coordinates.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::GetColorSource

IDirect3DRMMeshBuilder

Retrieves the color source of a Direct3DRMMeshBuilder object. The color source can be either a face or a vertex.

D3DRMCOLORSOURCE GetColorSource( );

Return Values

Returns a member of the D3DRMCOLORSOURCE enumerated type.

See Also

IDirect3DRMMeshBuilder::SetColorSource


IDirect3DRMMeshBuilder::GetFaceCount

IDirect3DRMMeshBuilder

Retrieves the number of faces in a Direct3DRMMeshBuilder object.

int GetFaceCount( );

Return Values

Returns the number of faces.


IDirect3DRMMeshBuilder::GetFaces

IDirect3DRMMeshBuilder

Retrieves the faces of a Direct3DRMMeshBuilder object.

HRESULT GetFaces(
  LPDIRECT3DRMFACEARRAY* lplpD3DRMFaceArray
  );

Parameters
lplpD3DRMFaceArray
Address of a pointer to an IDirect3DRMFaceArray interface that is filled with an address of the faces.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::GetPerspective

IDirect3DRMMeshBuilder

Determines whether perspective correction is on for a Direct3DRMMeshBuilder object.

BOOL GetPerspective( );

Return Values

Returns TRUE if perspective correction is on, or FALSE otherwise.


IDirect3DRMMeshBuilder::GetQuality

IDirect3DRMMeshBuilder

Retrieves the rendering quality of a Direct3DRMMeshBuilder object.

D3DRMRENDERQUALITY GetQuality( );

Return Values

Returns a member of the D3DRMRENDERQUALITY enumerated type that specifies the rendering quality of the mesh.

See Also

IDirect3DRMMeshBuilder::SetQuality


IDirect3DRMMeshBuilder::GetTextureCoordinates

IDirect3DRMMeshBuilder

Retrieves the texture coordinates of a specified vertex in a Direct3DRMMeshBuilder object.

HRESULT GetTextureCoordinates(
  DWORD index,
  D3DVALUE *lpU,
  D3DVALUE *lpV
  );

Parameters
index
Index of the vertex.
lpU and lpV
Addresses of variables that will be filled with the texture coordinates of the vertex when the method returns.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

See Also

IDirect3DRMMeshBuilder::SetTextureCoordinates


IDirect3DRMMeshBuilder::GetVertexColor

IDirect3DRMMeshBuilder

Retrieves the color of a specified vertex in a Direct3DRMMeshBuilder object.

D3DCOLOR GetVertexColor(
  DWORD index
  );

Parameters
index
Index of the vertex.
Return Values

Returns the color.

See Also

IDirect3DRMMeshBuilder::SetVertexColor


IDirect3DRMMeshBuilder::GetVertexCount

IDirect3DRMMeshBuilder

Retrieves the number of vertices in a Direct3DRMMeshBuilder object.

int GetVertexCount( );

Return Values

Returns the number of vertices.


IDirect3DRMMeshBuilder::GetVertices

IDirect3DRMMeshBuilder

Retrieves the vertices, normals, and face data for a Direct3DRMMeshBuilder object.

HRESULT GetVertices(
  DWORD *vcount,
  D3DVECTOR *vertices,
  DWORD *ncount,
  D3DVECTOR *normals,
  DWORD *face_data_size,
  DWORD *face_data
  );

Parameters
vcount
Address of a variable that will contain the number of vertices.
vertices
Address of an array of D3DVECTOR structures that will contain the vertices for the Direct3DRMMeshBuilder object. If this parameter is NULL, the method returns the number of vertices in the vcount parameter.
ncount
Address of a variable that will contain the number of normals.
normals
Address of an array of D3DVECTOR structures that will contain the normals for the Direct3DRMMeshBuilder object. If this parameter is NULL, the method returns the number of normals in the ncount parameter.
face_data_size
Address of a variable that specifies the size of the buffer pointed to by the face_data parameter. The size is given in units of DWORD values. This parameter cannot be NULL.
face_data
Address of the face data for the Direct3DRMMeshBuilder object. This data is in the same format as specified in the IDirect3DRMMeshBuilder::AddFaces method except that it is null-terminated. If this parameter is NULL, the method returns the required size of the face-data buffer in the face_data_size parameter.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::Load

IDirect3DRMMeshBuilder

Loads a Direct3DRMMeshBuilder object.

HRESULT Load(
  LPVOID lpvObjSource,
  LPVOID lpvObjID,
  D3DRMLOADOPTIONS d3drmLOFlags,
  D3DRMLOADTEXTURECALLBACK d3drmLoadTextureProc,
  LPVOID lpvArg
  );

Parameters
lpvObjSource
Source for the object to be loaded. This source can be a file, resource, memory block, or stream, depending on the source flags specified in the d3drmLOFlags parameter.
lpvObjID
Object name or position to be loaded. The use of this parameter depends on the identifier flags specified in the d3drmLOFlags parameter. If the D3DRMLOAD_BYPOSITION flag is specified, this parameter is a pointer to a DWORD value that gives the object's order in the file. This parameter can be NULL.
d3drmLOFlags
Value of the D3DRMLOADOPTIONS type describing the load options.
d3drmLoadTextureProc
A D3DRMLOADTEXTURECALLBACK callback function used to load any textures used by an object that require special formatting. This parameter can be NULL.
lpvArg
Address of application-defined data passed to the D3DRMLOADTEXTURECALLBACK callback function.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

Remarks

By default, this method loads the first mesh from the source specified in the lpvObjSource parameter.


IDirect3DRMMeshBuilder::ReserveSpace

IDirect3DRMMeshBuilder

Reserves space within a Direct3DRMMeshBuilder object for the specified number of vertices, normals, and faces. This allows the system to use memory more efficiently.

HRESULT ReserveSpace(
  DWORD vertexCount,
  DWORD normalCount,
  DWORD faceCount
  );

Parameters
vertexCount, normalCount, and faceCount
Number of vertices, normals, and faces to allocate space for.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::Save

IDirect3DRMMeshBuilder

Saves a Direct3DRMMeshBuilder object.

HRESULT Save(
  const char * lpFilename,
  D3DRMXOFFORMAT d3drmXOFFormat,
  D3DRMSAVEOPTIONS d3drmSOContents
  );

Parameters
lpFilename
Address specifying the name of the created file. This file must have a .x file name extension.
d3drmXOFFormat
The D3DRMXOF_TEXT value from the D3DRMXOFFORMAT enumerated type.
d3drmSOContents
Value of the D3DRMSAVEOPTIONS type describing the save options.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::Scale

IDirect3DRMMeshBuilder

Scales a Direct3DRMMeshBuilder object by the given scaling factors, parallel to the x-, y-, and z-axes in model coordinates.

HRESULT Scale(
  D3DVALUE sx,
  D3DVALUE sy,
  D3DVALUE sz
  );

Parameters
sx sy, and sz
Scaling factors that are applied along the x-, y-, and z-axes.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::SetColor

IDirect3DRMMeshBuilder

Sets all the faces of a Direct3DRMMeshBuilder object to a given color.

HRESULT SetColor(
  D3DCOLOR color
  );

Parameters
color
Color of the faces.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::SetColorRGB

IDirect3DRMMeshBuilder

Sets all the faces of a Direct3DRMMeshBuilder object to a given color.

HRESULT SetColorRGB(
  D3DVALUE red,
  D3DVALUE green,
  D3DVALUE blue
  );

Parameters
red, green, and blue
Red, green, and blue components of the color.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::SetColorSource

IDirect3DRMMeshBuilder

Sets the color source of a Direct3DRMMeshBuilder object.

HRESULT SetColorSource(
  D3DRMCOLORSOURCE source
  );

Parameters
source
Member of the D3DRMCOLORSOURCE enumerated type that specifies the new color source to use.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

See Also

IDirect3DRMMeshBuilder::GetColorSource


IDirect3DRMMeshBuilder::SetMaterial

IDirect3DRMMeshBuilder

Sets the material of all the faces of a Direct3DRMMeshBuilder object.

HRESULT SetMaterial(
  LPDIRECT3DRMMATERIAL lpIDirect3DRMmaterial
  );

Parameters
lpIDirect3DRMmaterial
Address of IDirect3DRMMaterial interface for the Direct3DRMMeshBuilder object.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::SetNormal

IDirect3DRMMeshBuilder

Sets the normal vector of a specified vertex in a Direct3DRMMeshBuilder object.

HRESULT SetNormal(
  DWORD index,
  D3DVALUE x,
  D3DVALUE y,
  D3DVALUE z
  );

Parameters
index
Index of the normal to be set.
x, y, and z
The x-, y-, and z-components of the vector to assign to the specified normal.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::SetPerspective

IDirect3DRMMeshBuilder

Enables or disables perspective-correct texture-mapping for a Direct3DRMMeshBuilder object.

HRESULT SetPerspective(
  BOOL perspective
  );

Parameters
perspective
Specify TRUE if the mesh should be texture-mapped with perspective correction, or FALSE otherwise.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::SetQuality

IDirect3DRMMeshBuilder

Sets the rendering quality of a Direct3DRMMeshBuilder object.

HRESULT SetQuality(
  D3DRMRENDERQUALITY quality
  );

Parameters
quality
Member of the D3DRMRENDERQUALITY enumerated type that specifies the new rendering quality to use.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

Remarks

An object's quality has three components: shade mode (flat or Gouraud, Phong is not yet implemented and will default to Gouraud shading), lighting type (on or off), and fill mode (point, wire-frame or solid).

You can set the quality of a device with IDirect3DRMDevice::SetQuality. By default it is D3DRMRENDER_FLAT (flat shading, lights on, and solid fill).

You can set the quality of a Direct3DRMMeshBuilder object with the SetQuality method. By default, a Direct3DRMMeshBuilder object's quality is D3DRMRENDER_GOURAUD (Gouraud shading, lights on, and solid fill).

Direct3D Retained Mode renders an object at the lowest quality setting based on the device and object's current setting for each individual component. For example, if the object's current quality setting is D3DRMRENDER_GOURAUD, and the device is D3DRMRENDER_FLAT then the object will be rendered with flat shading, solid fill and lights on.

If the object's current quality setting is D3DRMSHADE_GOURAUD|D3DRMLIGHT_OFF|D3DRMFILL_WIREFRAME and the device's quality setting is D3DRMSHADE_FLAT|D3DRMLIGHT_ON|D3DRMFILL_POINT, then the object will be rendered with flat shading, lights off and point fill mode.

These rules apply to Direct3DRMMeshBuilder objects, Direct3DRMMeshBuilder2 objects, and Direct3DRMProgressiveMesh objects. However, Direct3DRMMesh objects do not follow these rules. Mesh objects ignore the device's quality settings and use the group quality setting (which defaults to D3DRMRENDER_GOURAUD).

See Also

IDirect3DRMMeshBuilder::GetQuality


IDirect3DRMMeshBuilder::SetTexture

IDirect3DRMMeshBuilder

Sets the texture of all the faces of a Direct3DRMMeshBuilder object.

HRESULT SetTexture(
  LPDIRECT3DRMTEXTURE lpD3DRMTexture
  );

Parameters
lpD3DRMTexture
Address of the required Direct3DRMTexture object.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::SetTextureCoordinates

IDirect3DRMMeshBuilder

Sets the texture coordinates of a specified vertex in a Direct3DRMMeshBuilder object.

HRESULT SetTextureCoordinates(
  DWORD index,
  D3DVALUE u,
  D3DVALUE v
  );

Parameters
index
Index of the vertex to be set.
u and v
Texture coordinates to assign to the specified mesh vertex.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

See Also

IDirect3DRMMeshBuilder::GetTextureCoordinates


IDirect3DRMMeshBuilder::SetTextureTopology

IDirect3DRMMeshBuilder

Sets the texture topology of a Direct3DRMMeshBuilder object.

HRESULT SetTextureTopology(
  BOOL cylU,
  BOOL cylV
  );

Parameters
cylU and cylV
Specify TRUE for either or both of these parameters if you want the texture to have a cylindrical topology in the u- and v-dimensions, respectively; otherwise, specify FALSE.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::SetVertex

IDirect3DRMMeshBuilder

Sets the position of a specified vertex in a Direct3DRMMeshBuilder object.

HRESULT SetVertex(
  DWORD index,
  D3DVALUE x,
  D3DVALUE y,
  D3DVALUE z
  );

Parameters
index
Index of the vertex to be set.
x, y, and z
The x-, y-, and z-components of the position to assign to the specified vertex.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::SetVertexColor

IDirect3DRMMeshBuilder

Sets the color of a specified vertex in a Direct3DRMMeshBuilder object.

HRESULT SetVertexColor(
  DWORD index,
  D3DCOLOR color
  );

Parameters
index
Index of the vertex to be set.
color
Color to assign to the specified vertex.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

See Also

IDirect3DRMMeshBuilder::GetVertexColor


IDirect3DRMMeshBuilder::SetVertexColorRGB

IDirect3DRMMeshBuilder

Sets the color of a specified vertex in a Direct3DRMMeshBuilder object.

HRESULT SetVertexColorRGB(
  DWORD index,
  D3DVALUE red,
  D3DVALUE green,
  D3DVALUE blue
  );

Parameters
index
Index of the vertex to be set.
red, green, and blue
Red, green, and blue components of the color to assign to the specified vertex.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.


IDirect3DRMMeshBuilder::Translate

IDirect3DRMMeshBuilder

Adds the specified offsets to the vertex positions of a Direct3DRMMeshBuilder object.

HRESULT Translate(
  D3DVALUE tx,
  D3DVALUE ty,
  D3DVALUE tz
  );

Parameters
tx, ty, and tz
Offsets that are added to the x-, y-, and z-coordinates respectively of each vertex position.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

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