Direct3D Retained Mode Animated Header --IDirect3DRMUserVisual Direct3D Retained Mode Animated Header --IDirect3DRMUserVisual * Microsoft Direct3D Retained Mode SDK
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IDirect3DRMUserVisual


Applications use the IDirect3DRMUserVisual interface to initialize Direct3DRMUserVisual objects. Note that this initialization is not necessary if the application uses the IDirect3DRM::CreateUserVisual method; it is required only if the application uses the IDirect3DRM::CreateObject method to create the user-visual object. This section is a reference to the methods of this interface. For a conceptual overview, see IDirect3DRMUserVisual Interface.

The IDirect3DRMUserVisual interface supports the Init method.

The IDirect3DRMUserVisual interface, like all Component Object Model (COM) interfaces, inherits the IUnknown interface methods. The IUnknown interface supports the following three methods:
AddRef
QueryInterface
Release

In addition, the IDirect3DRMUserVisual interface inherits the following methods from the IDirect3DRMObject interface:
AddDestroyCallback
Clone
DeleteDestroyCallback
GetAppData
GetClassName
GetName
SetAppData
SetName

The Direct3DRMUserVisual object is obtained by using the IDirect3DRM::CreateUserVisual method.


IDirect3DRMUserVisual::Init

IDirect3DRMUserVisual

Initializes a Direct3DRMUserVisual object.

HRESULT Init(
  D3DRMUSERVISUALCALLBACK d3drmUVProc,
  void * lpArg
  );

Parameters
d3drmUVProc
Application-defined D3DRMUSERVISUALCALLBACK callback function.
lpArg
Application-defined data to be passed to the callback function.
Return Values

Returns D3DRM_OK if successful, or an error otherwise. For a list of possible errors, see Direct3D Retained Mode Return Values.

Remarks

Applications can use the IDirect3DRM::CreateUserVisual method to create and initialize a user-visual object at the same time. It is necessary to use IDirect3DRMUserVisual::Init only when the application has created the user-visual object by using the IDirect3DRM::CreateObject method.

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