Direct3D Retained Mode Animated Header --M Direct3D Retained Mode Animated Header --M * Microsoft Direct3D Retained Mode SDK
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mipmap
A sequence of textures, each of which is a progressively lower-resolution, prefiltered representation of the same image. A higher-resolution image is used when a visible object is close to the viewer. As the object moves farther away (and gets smaller), lower-resolution images are used.
model coordinates
Coordinates that are relative to a child frame. See also world coordinates.

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