DirectPlay Animated Header -- IDirectPlay3::EnumGroupPlayers DirectPlay Animated Header -- IDirectPlay3::EnumGroupPlayers* Microsoft DirectPlay SDK
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IDirectPlay3::EnumGroupPlayers


IDirectPlay3 Interface

Enumerates the players belonging to a specific group in the currently open session. If there is no open session, players in a remote session can be enumerated by specifying the DPENUMPLAYERS_SESSION flag and the guidInstance of the session. Password protected remote sessions cannot be enumerated.

A pointer to an application-implemented callback function must be supplied, and DirectPlay calls it once for each player in the group that matches the criteria specified in dwFlags.

You can't use EnumGroupPlayers in a lobby session you're not connected to.

HRESULT EnumGroupPlayers(
  DPID idGroup,
  LPGUID lpguidInstance,
  LPDPENUMPLAYERSCALLBACK2 lpEnumPlayersCallback2,
  LPVOID lpContext,
  DWORD dwFlags
  );

Parameters
idGroup
DPID of the group whose players are to be enumerated.
lpguidInstance
Pointer to a GUID identifying the session to be enumerated. This parameter is ignored unless the DPENUMPLAYERS_SESSION flag is specified. The GUID must be equal to one of the sessions enumerated by IDirectPlay3::EnumSessions.
lpEnumPlayersCallback2
Pointer to the EnumPlayersCallback2 function that will be called for every player in the group that matches the criteria specified in dwFlags.
lpContext
Pointer to an application-defined context that is passed to each enumeration callback.
dwFlags
Flags specifying how the enumeration is to be done. The default (dwFlags = 0) enumerates players in a group in the current active session. You should OR together the flags that you want to specify. Only players that meet all the criteria of the combined flags will be enumerated. For example, if you specify (DPENUMPLAYERS_LOCAL | DPENUMPLAYERS_SPECTATOR) only players in the group that are local and are spectator players will be enumerated. If you specify (DPENUMPLAYERS_LOCAL | DPENUMPLAYERS_REMOTE), no players will be enumerated because no player can be both local and remote.
Can be one or more of the following values:
DPENUMPLAYERS_LOCAL
Enumerates players created locally by this DirectPlay object.
DPENUMPLAYERS_REMOTE
Enumerates players created by remote DirectPlay objects.
DPENUMPLAYERS_SERVERPLAYER
Enumerates the server player.
DPENUMPLAYERS_SESSION
Enumerates the players for the session identified by lpguidInstance. This flag can only be used if there is no current open session. This flag can't be used in a lobby session.
DPENUMPLAYERS_SPECTATOR
Enumerates players who are spectator players.
Return Values

Returns DP_OK if successful, or one of the following error messages otherwise:

DPERR_ACCESSDENIED
DPERR_INVALIDPARAMS
DPERR_INVALIDGROUP
DPERR_NOSESSIONS
DPERR_UNAVAILABLE

This method returns DPERR_ACCESSDENIED if the session is a lobby session you're not connected to. It returns DPERR_INVALIDPARAMS if an invalid callback, an invalid guidInstance, or invalid flags were supplied. It returns DPERR_NOSESSIONS if there is no active session. It returns DPERR_UNAVAILABLE if the session could not be enumerated.

Remarks

By default, this method will enumerate all players in the current session. The DPENUMPLAYERS_SESSION flag can be used, along with a session instance GUID, to request that a session's host provide its list for enumeration. Use of the DPENUMPLAYERS_SESSION flag with this method must occur after the IDirectPlay3::EnumSessions method has been called, and before any calls to the IDirectPlay3::Close or IDirectPlay3::Open methods.

See Also

IDirectPlay3::CreatePlayer, IDirectPlay3::DestroyPlayer, IDirectPlay3::AddPlayerToGroup, IDirectPlay3::DeletePlayerFromGroup

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