DirectPlay Animated Header -- Structures DirectPlay Animated Header -- Structures* Microsoft DirectPlay SDK
*Index  *Topic Contents
*Previous Topic: IDirectPlayLobby2::SetLobbyMessageEvent
*Next Topic: DPACCOUNTDESC

Structures


Some structures have changed for DirectPlay 5, with new data members added to the end. Applications that use the IDirectPlay2 interface but are compiled using the DirectX 5 header files can have problems. An application might crash if it is run on a computer that has the DirectX 3 run time installed and the application references data members that were added for DirectX 5.

Applications that need to be backward compatible with older run times should either:

The structures that have new members for DirectPlay 5 are:
Structure New Members
DPCREDENTIALS union of
LPWSTR lpszDomain
LPSTR lpszDomainA

The DirectPlay structures are:

© 1998 Microsoft Corporation. All rights reserved. Terms of Use.

*Top of Page