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DPNAME
Contains name information for a DirectPlay entity, such as a player or group.
typedef struct { DWORD dwSize; DWORD dwFlags; union { LPWSTR lpszShortName; LPSTR lpszShortNameA; }; union { LPWSTR lpszLongName; LPSTR lpszLongNameA; }; } DPNAME, FAR *LPDPNAME;Members
- dwSize
- The size of the DPNAME structure, dwsize = sizeof(DPNAME). Your application must set this member before it uses this structure; otherwise, an error will result.
- dwFlags
- Structure-specific flags. Currently set to zero.
- lpszShortName and lpszLongName
- Pointers to Unicode strings containing the short (friendly) and long (formal) names of a player or group. Use these members only if the IDirectPlay3 Interface interface is in use.
- lpszShortNameA and lpszLongNameA
- Pointers to ANSI strings containing the short (friendly) and long (formal) names of a player or group. Use these members only if the IDirectPlay3A interface is in use.
See Also
IDirectPlay3::CreateGroup, IDirectPlay3::CreatePlayer, IDirectPlay3::GetGroupName, IDirectPlay3::GetPlayerName, IDirectPlay3::SetGroupName, IDirectPlay3::SetPlayerName
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