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DPMSG_ADDPLAYERTOGROUP
Contains information for the DPSYS_ADDPLAYERTOGROUP system message. DirectPlay generates this message and sends it to every player when a player is added to a group.
The application can use IDirectPlay3::GetPlayerCaps, IDirectPlay3::GetPlayerName, and IDirectPlay3::GetPlayerData for information about the player involved int his message, or IDirectPlay3::GetGroupName and IDirectPlay3::GetGroupData to get more information about the group involved in this message.
typedef struct{ DWORD dwType; DPID dpIdGroup; DPID dpIdPlayer; } DPMSG_ADDPLAYERTOGROUP, FAR *LPDPMSG_ADDPLAYERTOGROUP;Members
- dwType
- Identifies the message. This member is DPSYS_ADDPLAYERTOGROUP.
- dpIdGroup
- ID of the group to which the player was added.
- dpIdPlayer
- ID of the player that was added to the group.
See Also
IDirectPlay3::AddPlayerToGroup
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