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DPMSG_SETSESSIONDESC
Contains information for the DPSYS_SETSESSIONDESC system message. Every player will receive this system message when the session description changes.
This messages will not be generated if the DPSESSION_NODATAMESSAGES flag is specified in the session description.
typedef struct { DWORD dwType; DPSESSIONDESC2 dpDesc; } DPMSG_SETSESSIONDESC, FAR *LPDPMSG_SETSESSIONDESC;Members
- dwType
- Identifies the message. This member is always DPSYS_SETSESSIONDESC.
- dpDesc
- Pointer to a DPSESSIONDESC2 structure containing the updated session description.
See Also
IDirectPlay3::GetSessionDesc, IDirectPlay3::SetSessionDesc
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