DirectPlay Animated Header -- DPLMSG_SETPROPERTYRESPONSE DirectPlay Animated Header -- DPLMSG_SETPROPERTYRESPONSE* Microsoft DirectPlay SDK
*Index  *Topic Contents
*Previous Topic: DPLMSG_SETPROPERTY
*Next Topic: DirectPlay Defined Properties


DPLMSG_SETPROPERTYRESPONSE


Message sent by a lobby to an application as confirmation of a DPLMSG_SETPROPERTY message. The message that is being confirmed is identified by the dwRequestID parameter.

typedef struct {
    DWORD    dwType;
    DWORD    dwRequestID
    GUID     guidPlayer;
    GUID     guidPropertyTag;
    HRESULT  hr;
} DPLMSG_SETPROPERTYRESPONSE, FAR *LPDPLMSG_SETPROPERTYRESPONSE;

Members
dwType
Identifies the message. This value is DPLSYS_ SETPROPERTYRESPONSE.
dwRequestID
The ID that identifies the DPLMSG_SETPROPERTY message being confirmed.
guidPlayer
GUID identifying the player that this property was set for (if applicable). If the property is not player-specific, this member is GUID_NULL. This must be the same as the GUID from the DPLMSG_SETPROPERTY message.
guidPropertyTag
A GUID identifying the property that was set. This must be the same as the GUID from the DPLMSG_SETPROPERTY message.
hr
Result of the confirmation. One of the following values:
DP_OK - the property was set correctly.
DPERR_ACCESSDENIED - an attempt was made to set a property the lobby will not allow to be changed.
DPERR_UNKNOWN - the property is unknown to the lobby.
See Also

DPLMSG_SETPROPERTY

© 1998 Microsoft Corporation. All rights reserved. Terms of Use.

*Top of Page